Comments (3)
- NL2Prog
- Dataset: Hearthstone
- Training: about 20 epoch (CPU)
- Evaluation timeout (66samples): 15sec (small), 180sec (large)
- PbE (w/o input)
- Dataset: CSG
- Training: 6000iter (CPU)
- Evaluation timeout (30samples): 30sec (small), 360sec (large)
- auto repair
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TODO
- CSG (small) should increase the problem size (?)
- baseline model -> small evaluation => generation-rate=50%
- Select CPU/GPU for benchmarking
- Benchmark script
- Disable multiprocess evaluation. Handle same as distributed training If want to do so.
from mlprogram.
Notes
- Hearthstone training throughput, baseline LSTM model
- w/ CPU (my local desktop, WSL2): about 3 min / epoch (300ms /sample @ 1 process, 250ms/sample @ 2process 225ms/sample @ 4process w/
OMP_NUM_THREADS=1
) - w/ GPU (Colab): about 2.5~3 min / epoch
- w/ CPU (my local desktop, WSL2): about 3 min / epoch (300ms /sample @ 1 process, 250ms/sample @ 2process 225ms/sample @ 4process w/
from mlprogram.
Related Issues (20)
- Re-create Environment
- Fix metrics.reduce function
- Remove input from metrics
- Encode each element separately (action_sequence)
- Remove Field class
- Fix CSG Interpreter
- Performance improvement
- Run CI by using Python 3.6
- RL Synthesizer
- Multi-process RL synthesizer HOT 1
- (CPU) distributed launcher HOT 1
- Delete workspace
- Refactor CI
- Change configs to simple python program
- Swap test <=> valid
- DreamCoder - Learning a DSL with wake sleep algorithm
- How is the target vector (program rules sequence) in TreeGen created during training? HOT 1
- nl_attention not found in ASTReader
- How to convert ActionSequence/AST to CODE?
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