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HiroakiMikami avatar HiroakiMikami commented on May 27, 2024
  • NL2Prog
    • Dataset: Hearthstone
    • Training: about 20 epoch (CPU)
    • Evaluation timeout (66samples): 15sec (small), 180sec (large)
  • PbE (w/o input)
    • Dataset: CSG
    • Training: 6000iter (CPU)
    • Evaluation timeout (30samples): 30sec (small), 360sec (large)
  • auto repair

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HiroakiMikami avatar HiroakiMikami commented on May 27, 2024

TODO

  • CSG (small) should increase the problem size (?)
    • baseline model -> small evaluation => generation-rate=50%
  • Select CPU/GPU for benchmarking
  • Benchmark script
  • Disable multiprocess evaluation. Handle same as distributed training If want to do so.

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HiroakiMikami avatar HiroakiMikami commented on May 27, 2024

Notes

  • Hearthstone training throughput, baseline LSTM model
    • w/ CPU (my local desktop, WSL2): about 3 min / epoch (300ms /sample @ 1 process, 250ms/sample @ 2process 225ms/sample @ 4process w/ OMP_NUM_THREADS=1)
    • w/ GPU (Colab): about 2.5~3 min / epoch

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