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sein.js's Introduction

SEIN.JS

Progressive web 3D game engine

Homepage: seinjs.com

Workflow

ChangeLog

See ChangeLog

Development

  • Pull all sub modules: git submodule init then git submodule update.
  • cd Hilo3d and run npm i.
  • Switch to root folder and run npm i.
  • run npm run dev to dev.
  • run npm run build release the code.
  • run npm run demo-build to build demo.

Authors

Contact us

  • Weixin Group: wx

License

MIT License

sein.js's People

Stargazers

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sein.js's Issues

Are you talking to anyone involved in the official GLTF codebase?

You've got the only exporter and viewer for Unity that seems to handle baked lights correctly.

There's some work and discussion around this on the official repo but nothing has been released.

Mozilla Hubs have been talking about future plans for a Unity-based workflow and I'm sure they would also be interested in your work.

关于Sein.js的一些建议

  • 增加编辑器支持,例如:playcanvas
    • 粒子生成工具
    • 集成相关优化工具
      • 模型面减少工具
    • shader 编辑工具(可参考的shaderForge)
  • 抛弃webpack、jsx,原来前端的优势就是无编译,因为要工程化搞出了这个么东西。开发体验极差,特别是项目大的时候编译效率极低。电脑资源占用直接满载,热到爆~~
  • 高性能密集运算模块使用wasm,必境JS还是受限于引擎本身的诸多限制

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