Comments (2)
Hi.
I updated the cannon demo: https://raw.githack.com/hiloteam/Hilo3d/dev/examples/physics/cannon.html
About your questions:
- It may be confusing to use two kinds of coordinates, I think it would be better to use hilo coordinate system.
- It is indeed incorrect, I fixed it.
- The parameter of the cannon box is the halfExtents. See http://schteppe.github.io/cannon.js/docs/classes/Box.html
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@06wj thanks for response and your work. Nice example.
- Yep, and i think we already use two coordinate systems. Again, default rotation just wrong in cannon if we use it with hilo. It doesn't critical, but at least it deserves some comment note in example
- Yes, but still, "it doesn't clear" - i suggest add your comment about it in code
Please, check out this article - The Importance of “Why” Docs. One line of comment can save hours of work for someone.
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