Comments (1)
It seems that switching the child window prefab to use Bit Blt stops the flickering. When not using Bit Blt, the amount of flickering is dependent on the frames per second that the window capture is updating with (I assume it flickers on every capture update frame).
Is there a way to make it so that the capture service detects when the window will flicker, and then use Bit Blt if it will?
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Related Issues (20)
- VR support HOT 3
- Window messages aren't sorted, resulting in errors when a window is only active for a single frame HOT 1
- 'uWindowCapture' could not be found (are you missing a using directive or an assembly reference?) HOT 6
- bad performance with window.GetPixels HOT 2
- LNK1104 for uWindowCapture.def HOT 2
- About screen share HOT 1
- Windows Crash from CaptureService.dll eating up pagefile HOT 2
- Trying to learn more about compiling DLLs
- DPI scaling issues with child windows
- Linux support HOT 1
- Windows cannot display until I focus this program.
- Is it possible to use Direct X 12?
- How to hide yellow selection box when capturing window? HOT 2
- [uWC::Err][2023-04-15 11:00:42] WindowsGraphicsCapture::CreateItem() threw an WinRT exception: 0x80004005 未指定的错误
- Two Desktop has same value of handle! HOT 1
- Minimizing the window results in incorrect size HOT 1
- UWP build does not work, it gives this error in the image below HOT 1
- Transparency for VTubeStudio? HOT 1
- Can't change the value of Desktop Index, I'm trying to work with mutiple displays at the same time, Please help!! HOT 2
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