Comments (2)
No entiendo que en el bucle se decremente el fitness para que al salir de él SE PISE CON EL MAXSCORE
Es código residual de cuando lo calculabamos con el tiempo. Hay que cambiarlo cuando hagamos patrón fitness
from pac-man.
Resolución:
- meh, lo que sea
- borrar fitness.decrement() (deprecated)
- está mal, hay que eliminar el if y llamar a maxscore al final
Asegurarse de que el getScore no se reinicia al cambiar de nivel
Para @Jorjatorz de nosotros ❤️
from pac-man.
Related Issues (20)
- Update readme and make it foolproof
- Parser de log a archivo de datos para análisis
- Log panel not working
- TreeParser work
- Make run change tab to fitness HOT 1
- Show training ETA on GUI HOT 1
- NicerTree game HOT 1
- GUI ideas
- ParserTree / CleanTree bugs
- Pacman runGame copy HOT 1
- Change mutation operator HOT 2
- GrammaticalEvolution.collectStatistics() multiobjective collection (see description)
- Fix broken game functions, refactor some, delete some
- Implement better complexity function to calculate directed distances & paths
- Upgrade external logger to save all operators used in the execution
- Use profiler to measure distance funtion time impact
- NullPointer al finalizar ejecución, probablemente de la GUI HOT 1
- Implement LHS crossover
- Bugged fitness function logging in external loger
- Fantasmas siempre "starterghosts" en la partida que usa la GUI para mostrar ejecuciones del mejor individuo encontrado
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from pac-man.