Comments (1)
Yes, I know this problem. Implementing feature #3 will hopefully fix them. I'm
currently working on this, but unfortunately progress is very slow.
Original comment by [email protected]
on 10 Jul 2011 at 9:39
- Changed state: Accepted
from box2dweb.
Related Issues (20)
- Static/Kinematic bodies moving on Android 4 HOT 3
- use something like this to make demo more readable
- b2Body.GetFixtureList does not return a list
- Consider Moving to Github.com HOT 1
- QueryAABB only returns one overlapping fixture HOT 1
- Support for world boundary Listener
- Box2D.js overwrite original Object.defineProperty HOT 5
- b2FixtureDef.isSensor = true dont fire contact events inside Adobe DPS HOT 1
- redefining defineProperty breaks on chrome HOT 2
- Object.defineProperty polyfill breaks any other library dependent on that method. HOT 1
- Physics speed doubles when ran a second time
- b2Body inertia is not initialised
- Leaking memory: bodies are not removed from memory when destroyed (outside the world.Step function)
- Demo on home page doesn't work
- AddController doesn't update the m_prev of head
- Please consider releasing your AS3 compiler as free software
- a candidate for the Projects list
- b2Contact lists not updated when setting filterdata
- Linked Box2DFlash reference is gone HOT 2
- conflict between box2dweb and socket.io versions 3 and 4 HOT 1
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from box2dweb.