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Hayden Allen's Projects

bounce icon bounce

Simple 2D physics simulation. Rigid bodies, forces, energy. CONTROLS: Space to bounce. Download > Extract All > Run index.html

coga icon coga

Common Games API. A platform-independent base library for game engines written in C++. Currently only supports Windows/OpenGL directly, but is designed to make future platform/API implementations easy.

csgjs-cpp icon csgjs-cpp

Constructive Solid Geometry utility code in C++ (ported from a JS Library).

djinn icon djinn

A 3D game engine for programmers. Somewhere between an amateur engine and Unity/Unreal. No UI, TypeScript scripting, all assets and scripts hot reload.

dungine icon dungine

I am rewriting this after losing it several years ago due to a power supply failure. Work in progress. Read help.txt then download Dungine.jar + run.bat + LocalFiles (make sure they are all in the same folder) to run, view source code in src, or scroll down to read documentation. I RECOMMEND READING HELP.TXT BEFORE PLAYING.

gedw icon gedw

A game engine built from scratch using C++ and OpenGL created (by me) for ACM UTD's Game Engine Development Workshop series: https://www.youtube.com/watch?v=88jguNWiD8k&list=PL5MSuy7M7Cr7-OoR00y9cLt3V4lDUrlgf

grid-load icon grid-load

Radial occlusion culling proof of concept. Used in Tile.js-v4. CONTROLS: WASD to move. Download zip > Extract all > Run index.html

hapi icon hapi

Hayden Allen Pointer Implementation. Lightweight opaque pointer types for C++.

hasl icon hasl

Hayden Allen Scripting Library. A platform-independent, assembly style scripting language for game engines intended for use in scripting cutscenes, NPC behavior, item functionality, etc.

hats icon hats

A simple, header-only linear algebra library for games and other real-time simulations. Encodes the concept of "spaces" using the type system to ensure mathematical validity with no runtime overhead - if your math doesn't make sense, your code won't compile.

haul icon haul

Hayden Allen Utilities Library

imgui icon imgui

Dear ImGui: Bloat-free Graphical User interface for C++ with minimal dependencies

linear-algebra icon linear-algebra

Really hacky homebrew 3d graphics. WASD to move down/right/up/left, R to move into screen, F to move out of screen, QE to rotate about z-axis, TY to rotate about y-axis, GH to rotate about x-axis, SPACE to reset all rotation.

mage icon mage

Medieval Adventure Game Engine. A game engine built on COGA and HASL to make 2D action RPG games. Includes the Otherworldly Realm Creator (ORC), a work in progress map editor/all-in-one game creation tool.

mscv2 icon mscv2

This is the second iteration of the tool used to create sprites and palettes for the MAGE engine. To run, download this repository and open msc2.html. All files must be in the same directory.

pong icon pong

Simple momentum based Pong clone. WASD and arrow keys to move.

powertranzphormr icon powertranzphormr

A level editor for making mid-late 90's style 3D worlds using constructive solid geometry. Get more info and a pre-built version at https://personal.utdallas.edu/~hsa190003/home.htm

pylivetrader icon pylivetrader

Python live trade execution library with zipline interface.

sprite-editor icon sprite-editor

Program I wrote to make sprites. CONTROLS: LEFT CLICK to draw, RIGHT CLICK to erase, C to copy color, F to fill, Z to undo, Y to redo, ` to save canvas (drag this to a new tab and right click > "Save image as..."). Download > Extract All > Run index.html

tile.js-v1 icon tile.js-v1

Basic top down 2D tile-based game with rigid bodies, animations, UI, lighting, and a dynamic camera. All sprites made using Sprite-Editor. CONTROLS: WASD to move, SPACE to use item. Walk onto door to go into the house. Download > Extract All > Run tiles.html

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