Comments (6)
I'll work on this.
from hawkthorne-journey.
@edwardbryant Thanks, I could really use the help
from hawkthorne-journey.
FYI, I spent today on hallways but will finish this up tomorrow, hopefully.
I am not too sure how the floor areas on this level will work, likely this will be the biggest challenge. Also, there isn't functionality for the players to pass behind the black area between the main room and the elevator area (unless I split it into two levels).
from hawkthorne-journey.
I finished modifying the tileset and building the level. However, there are a couple of issues remaining:
- I think the small elevator room has to be done as a separate level (I am proceeding on that assumption).
- The size (height) of the level causes some issues:
a. there seems to be a bug when using offset over a certain value, I had issues with it while trying to make the dean's closet and it seems to be causing a problem here as well. I had to use an offset of at least 8 before I could view the character ... and when doing so, several rows appeared to be blacked out. (I am going to enter a separate issue on this bug)
b. The height of the level combined with the jump distance means you can not actually see the fancy chandelier that takes up so much of the room. Eliminating these top rows would likely fix the offset issue but I don't like that solution.
c. The animated torch sprite (images/torch.png) is only facing one direction, but this level has one torch facing each direction. Not sure if the solution is creating a right and left-handed versions and fixing existing uses of torch on other levels or if an flip attribute could be added.
from hawkthorne-journey.
- I agree. For now, the elevator level will have to be a separate level.
2a. Please file a bug, that obviously shouldn't be happening
2b.This is a problem that we've ran into a couple times. We could always change the zoom level too see more of the level. Not sure how that would work, but it might solve the issue.
2c. A flip attribute is needed. Good idea
from hawkthorne-journey.
someone must have already needed a flipped torch because I noticed there was already a images/torch-flipped.png file. I used that for the torch issue but I still think a flip attribute would be a better long-term solution. I am submitting a pull request with the new level (I am not sure how to associate this issue with the pull request).
from hawkthorne-journey.
Related Issues (20)
- Update to love 0.10.0 HOT 2
- Lava tiles offset
- Bugs HOT 1
- Collision problem between Hippy and the platform on level Village Forest Peak. HOT 1
- Game not working HOT 3
- Web browser HOT 1
- Error... attempt to call method 'getDimensions' (a nil value) HOT 2
- Lua 0.10.x and Above? HOT 3
- Is this a dead project? If not, I'd love to help. HOT 1
- This thing on? HOT 3
- Naming HOT 2
- Crash on boss fight as Vaughn HOT 1
- Full screen option HOT 2
- How about 2. player? HOT 2
- Upgrade to love2d 11.x HOT 2
- Wall clipping HOT 1
- Build fails locally and in travis-ci HOT 1
- Love2d and tmx2lua downloads are broken on Windows
- No need to use PPA on Ubuntu HOT 5
- Is a .Deb packaging possible?
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