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campadrenalin avatar campadrenalin commented on June 21, 2024

The main thing we need for this is a tileset. The good news is a lot of the stuff we need is already provided by the first forest and the town (forest2.tmx and town.tmx, respectively), all they need is a hue shift. In some cases, though, it will be both more convenient and accurate to derive the correct colors from screenshots. We can probably even do the fog effect with layer opacity, but it will take a lot of layers, 9-10 by my quick visual estimate.

This should be really easy to do once the tileset is done, it's the set itself that'll be a pain. I might do it, but I'm definitely not making an exclusive claim on the work, just expecting to have a bit of time over vacation.

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edwardbryant avatar edwardbryant commented on June 21, 2024

I also see about 9-10 different colors fading in the background: This can either be done with one tile for each color and the edge of the mountain can be only an edge with transparency below the edge and solid blue above the edge. This would reproduce the effect without more then the normal 3 layers.

I would be happy to work on making the tileset, but it would be a really small level without more input on what should be here other than what is in the screenshot.

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campadrenalin avatar campadrenalin commented on June 21, 2024

I have a downloaded copy of the episode, I'll put up a bunch of imgur screenshots later covering everything shown in that area. I expect that most of the level design is up to our own imagination, though.

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harp37 avatar harp37 commented on June 21, 2024

The screen shots are taken from the iTunes version, and there is not much of the village forest beyond the two screen shots provided by me.

Anyway, I enjoy the feedback. I hope to have some time to work on this level, too.

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kyleconroy avatar kyleconroy commented on June 21, 2024

Thanks everyone. Since no one has claimed this yet, please update the issue whenever one of you has time to work on it. As for the background colors, Gay Island has a similar background. You can always take a look at that tmx file for reference.

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campadrenalin avatar campadrenalin commented on June 21, 2024

@harp37 Wow, you weren't kidding. I got one more screenshot of the area, but it doesn't reveal a lot at all: http://i.imgur.com/ou8BK.png

I'll see what I can do about a tile sheet later. I'm a bit busy right this minute with the experimental dialog system, but I do want to get this done as well.

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campadrenalin avatar campadrenalin commented on June 21, 2024

Tileset done.

https://github.com/campadrenalin/hawkthorne-journey/blob/bug40/src/maps/village-forest.png

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kyleconroy avatar kyleconroy commented on June 21, 2024

@campadrenalin this looks great. Are you planning on doing the level too?

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campadrenalin avatar campadrenalin commented on June 21, 2024

I've already started, so I might have something finished tonight if I stay
up for it (which I plan to do). So yes.

I'm not gonna do any hill fading layers for now, but I think probably
everything else. I'm replying via email, but IIRC someone else had an idea
for doing that efficiently, but I didn't understand it, and an otherwise
complete level should allow him to demonstrate the technique without
requiring me to figure it out first.
On Aug 30, 2012 8:10 PM, "Kyle Conroy" [email protected] wrote:

@campadrenalin https://github.com/campadrenalin this looks great. Are
you planning on doing the level too?


Reply to this email directly or view it on GitHubhttps://github.com/kyleconroy/hawkthorne-journey/issues/40#issuecomment-8181492.

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campadrenalin avatar campadrenalin commented on June 21, 2024

Level's done!

https://github.com/kyleconroy/hawkthorne-journey/pull/163

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