Comments (2)
As far as I know, this would be quite difficult, as for an online-mode server (the limbo one), the proxy would have to be able to encrypt/decrypt packets to and from the client. You would be better off using something live bungeecord in parallel to achieve something like this. Also, I'm not sure how the player handover would work afterwards...
I may be wrong, but from what I can remember, this is correct.
from infrared.
That would be a nice feature, however, Infrared is currently evolving more into a powerful reverse proxy with security and attack protection features. As of version 2, Infrared will no longer support container control, as it does now. I would recommend using itzg/docker-minecraft-server with it's autostop feature.
from infrared.
Related Issues (20)
- Constantly restarting HOT 2
- support linux-zerocopy?
- Add SOCKS5 support
- When using BungeeCord you cannot join the server. HOT 3
- API for developers (like plugins for Bungeecord) HOT 1
- Seems like an error with config refresh HOT 4
- block some config generation
- Infrared cannot ping or pass connection to server HOT 4
- Infrared cannot show motd when server is not reachable HOT 1
- MITM functionality HOT 4
- Can you add Whitelist Mechanism ? And Create/Read/Update/Delete Configs HOT 2
- Query protocol HOT 3
- SRV records may not be routed correctly. HOT 3
- Forward player list of server
- Unable to set ipv6 address to bind gateway to HOT 2
- Website https://infrared.dev/ invalid cert HOT 2
- Configurating a solution that allows it to select an online server from multiple entries under the same domain HOT 1
- I
- Option to use the player count/motd from Java server on Bedrock HOT 1
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from infrared.