Comments (4)
Weirdly, we have a test for that. Looks like we may have to add some test cases for DynamicPseudoTypes as object attributes, because poking around reveals that's where the bug is.
Thanks for reporting this, and sorry for the issue.
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#116, which was just merged, looks like it resolves this.
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tested against main branch 👍
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I'm going to lock this issue because it has been closed for 30 days ⏳. This helps our maintainers find and focus on the active issues.
If you have found a problem that seems similar to this, please open a new issue and complete the issue template so we can capture all the details necessary to investigate further.
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Related Issues (20)
- Introduce Go Fuzz Testing for Critical Code Paths HOT 2
- Protocol Data Files Overwritten HOT 2
- `NewValue` function should also return an `Error` type HOT 1
- Bump Minimum Go Version to 1.19 HOT 2
- Dynamic Pseudo Types inside of Blocks with nested mode of list cant be unmarshalled to tfvalues HOT 2
- Bump Expected Minimum Go Version to 1.19 HOT 2
- Consider Raising Error Diagnostic If Any Diagnostic Is Missing Severity
- tfprotov5+tfprotov6: Add DynamicValue Null Checking Without Type Information HOT 1
- tftypes: Remove Extraneous Memory Allocations in ApplyTerraform5AttributePathStep HOT 1
- Introduce Protocol Server Capability for Optional GetProviderSchema RPC HOT 1
- tftypes: Surface Protocol Unknown Value Refinements
- Update Go Module to Go 1.20 Minimum HOT 1
- `PlanResourceChange` can't indicate whether it is for a "recreate" HOT 3
- tfprotov5+tfprotov6: Add FunctionServer to ProviderServer interface HOT 1
- tfprotov5+tfprotov6: Implement MoveResourceState RPC HOT 1
- tfprotov5+tfprotov6: Copy MoveResourceState method into ResourceServer HOT 2
- tfprotov5+tfprotov6: Cleanup and unit test fromproto/toproto packages HOT 1
- tfprotov5+tfprotov6: Remove temporary ResourceServerWithMoveResourceState interface
- Coordinate switch in message pack encoding for large integers with Terraform core HOT 1
- using `(tftypes.Types).Equal` to check for Type change doesn't work as expected. HOT 2
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