Comments (1)
This is complete. It is now possible to "require" a script from another script. The full path to the script must be used.
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Related Issues (20)
- Separate hitboxes from collision boxes
- Multiple hitboxes per entity
- SLF4J Implementation in OSGi HOT 1
- Rock is able to jump up into the next room (fix ladder transitions)
- Add scripting to stage/rooms
- 出現ブロック / Appearing Block Support HOT 1
- Checking `host.isActive` breaks all scripting HOT 1
- Removing game objects crashes the game HOT 1
- Crash on load, Macbook Air / Mac OS X 10.9.5 HOT 11
- Some enemies/entities should be invulnerable to weapons
- Real palette fading / palette all the things
- Weapons should support different shooting styles/animations HOT 1
- Implement Entity Attachments
- Behavior Trees
- Object system unification
- Update `GameWorld` to support object `Handle`s and `Id` versioning
- Generalize `Projectile` into a `GameObject` + remove `Projectile` class
- Create an `GODefinition` object, which stores "type" information for different objects
- Generalize `Particle` into a `GameObject` + remove `Particle` class
- Generalize "behaviors" for all objects
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