Comments (1)
fixed
from osgearth.
Related Issues (20)
- vector tile sources HOT 1
- Use TECHNIQUE_GPU cause a null pointer in function setArray "vad is nullptr" of osg/VertexArrayState.cpp HOT 2
- Build Issues with protobuf when building version 3.5 HOT 7
- Error: invalid conversion from 'int' to 'std::ios_base& (*)(std::ios_base&)' and other building errors HOT 3
- Use HTTPS for readymap.org in demo earth files
- Textures are not loading in the sample code HOT 1
- Call function dirty() of my custom imagelayer which inherit from imageLayer didn't make createImageImplementation re-execute HOT 2
- Gate deadlock HOT 2
- ObjectWrapperManager::addWrapper(): '' already exists. HOT 1
- how to use osgEarthCesium as an static lib? HOT 2
- [HELP] Update vertexarray through nodevisitor, then can't see mode in some view, and pagelod doesn't work HOT 1
- GDALImageLayer - doesn't work in Debug configuration HOT 8
- i used those example programs ,but i'm having some issues (i built the project using vcpkg) HOT 1
- osgEarthCesium: build error with MacOS HOT 1
- jobs::dispatch - won't build on C++20
- TexEnv not supported HOT 5
- disable or default to no gltf and lerc
- SamplerBindings are not pruned when Shared Layer is Removed from REX Engine HOT 4
- The close() and open() methods of layers crash HOT 2
- no matching function for call to ‘CesiumIonClient::Connection::Connection(CesiumAsync::AsyncSystem&, std::shared_ptr<osgEarth::Cesium::AssetAccessor>&, std::string)' HOT 1
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