Comments (1)
Hello 👋
Does Reflex support SignalBus?
It does not
Will Reflex support SignalBus in the future?
No, but this is something you can easily implement by yourself with a few objects.
You can have for instance a NotificationContainer that you can bind to your scopes as you wish.
Heres an example of a implementation: https://www.youtube.com/watch?v=NmmpXcMxCjY
Does Reflex support Decorators?
It does not
Will Reflex support Decorators in the future?
Very likely not, as it breaks the concept of container immutability
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Related Issues (20)
- Add support for Enter Play Mode Options HOT 1
- Can't Instantiate object from IInstaller HOT 3
- Unable to compile when Burst package is installed HOT 5
- Is BindFunction missing? HOT 1
- Received error when opening the project for first time HOT 1
- Need HasBinding<T>for Container HOT 6
- Question: Async data HOT 1
- How does IStartable work with Transients? HOT 4
- Runtime injection HOT 1
- NRE with MonoBehaviour's [Inject] attribute when it's child of DontDestroyOnLoad game object HOT 2
- Access dependencies before Start HOT 4
- IEnumerable allow circular dependencies HOT 5
- Styles class in DebuggingWindow causes conflicts with Dialogue System from Pixel Crushers HOT 2
- when non-mono class installed through `AddSingleton(object, Type)` it doesn't get dependencies through `[Inject]` HOT 1
- Injected attributes in base class do not work in derived class if private HOT 1
- Inject VisualElements HOT 2
- Is it possible to inherit scope from parent scene scope when LoadScene? HOT 10
- Benchmark comparison HOT 6
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