Comments (23)
Hi TechnoPromotheus. Thanks for the email. It's true that I haven't been working on goxel for a while. I think what I need the most at the moment is users feedback, so I can get an idea of where I should take the project. For example: should I focus on improving the user interface, or the rendering quality?
For the import problem, can you send me an example .vox file that crash, so I can reproduce the bug?
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Thank you! the Goxel interface is very intuitive, and the ability to generate voxel objects procedurally (script) is extremely cool! I would focus on the job:
Adding modeling capabilities
improve export models, with generation of textures? instead of the color palette and materials (such as MagicaVoxel).
Goxel only needs to be spread! It is a very nice tool, and made good (fantastic gui).
You have created a small jewel, do not underestimate your talent, with Goxel time it will be very popular.
Thanks for your kindness. The 3d models voxel public them on my short github account, so you have my little art to do testing.
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Today I've found out about Goxel (lucky me!) and one of the first things that I have tried was importing model from Qubicle.
.Vox format hangs program ("goxel quit unexpectedly"). When I tried Qubicle native formats (.qb & .qbcl), workspace stays empty after import without any communicate. IMHO interchangeability is one of most important aspects of any modeling/drawing/design app, especially when it's young and feature incomplete.
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Hello YarlBoro, can you tell me what version of goxel you are using, and on what system (pc, mac or linux?). Also if you can send me a few samples of broken files that will help me to fix those bugs, since on my machine it seems to work.
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Hello! Thanks for quick reply. I'm using Goxel 0.3.0 (1). My system is Osx 10.10.5. I use it on two machines, Macbook Pro Early 2011 (8 gb of RAM, gpu is 6750M with 1 gb) and rock solid hackintosh, 16 gb ram and R9 380 4gb. MagicaVoxel opens those files without issues, so it's not problem of bad format or corrupt data. One file is relatively quite complex and big, the other one is very simple made just for testing. I can send You those files, just tell me how :) If I can provide any more feedback, like further testing stuff, checking console logs, mess with terminal, etc. just let me know.
I agree with TechnoPrometeus and many other folks, even in such early shape Goxel shows a lot of potential. Procedural stuff, no limits on model sizes (YES!!!), nice selection system, layers, customizable rendering system...It would be complete waste if Goxel wouldn't develop into full grown app. MagicaVoxel, Qubicle and VoxelShop are great voxel editors, but there is still space for another app that is doing it's own thing, IMO.
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I made a few changes on the code to fix a few issues with loading of vox and qubicle files. I will make a new release as soon as possible so that you can test the new binary.
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OK the release 0.4.0 is out. I hope it fixes some of the export/import issues. Please try and let me know if there is any problem!
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Sorry for posting here, but have the same issue with vox importing in 0.3.
Tried new release (binary rel 0.4), importing of vox works! Then tried importing another one in the same scene, still no problems, until I tried moving one of them, so that they're side by side. Sadly any attempt to move any one of them crashes goxel. Tried importing on different layers also with different models (all are 126³). Tested only on a laptop with intel core2duo 2.6ghz + 4gb ram on w10x86 video is nvidia gt240m. It's older, so lower spec and wondering if that might be the reason?
Goxel is amazing, it's the reason I joined github in the first place - to be updated on its dev progress :) Keep it up, lots of potential here, I'm surprised it hasn't brought so much attention it actually deserves. Cheers!
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Tried both on a new layer and on the same one -both import, can be edited, but moving voxels around crashes goxel. I think it might not be a layer related issue. Best regards!
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One more thing, it might make sense to support .qbt format instead of .qb. It is improved version of older format with some future-proofing for new things to come in Qubicle. I know It's easy to suggest various stuff, a lot harder to implement them...Just humble suggestion.
Here is explanation & documentation of this format:
http://minddesk.com/learn/article.php?id=47
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YarlBoro, did you forget to attach the files?
I didn't know about qbt files, yes it would be good to support them as well (import/export). I'll try to add this before the next release.
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No I mean you mentioned that you attached some models (fullbus) and screenshots. I don't see them.
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I just pushed two fixes for vox and qubicle import. A remaining problem is that after an import the model orientation doesn't seem to be correct. This is specially annoying since the rotation tool is currently way too slow for big models.
I'll make a minor release soon to try to address this.
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Related Issues (20)
- Request: Ability to specify the pivot point per layer. HOT 8
- Bug: GLTF have erroneous vertices HOT 8
- Request: Don't hide the coordinate widget while using the brush HOT 1
- Crash upon export HOT 5
- Request: File dialog to remember last used folder HOT 15
- Request: Be able to make the palete show 8 colors wide. HOT 5
- Req: Make the outline for selected color more visible. HOT 1
- Meshes are not simplified
- Simplification doesnt work properly HOT 4
- Selection Tool does not function HOT 1
- Dilate script causes out of bounds HOT 3
- Wrong cursor position in Linux - Wayland - Sway WM when scale is not 1.0 HOT 1
- Linux Wayland Sway WM - crash on start HOT 1
- Right control does not work HOT 1
- Feature Request: Import png slices HOT 1
- Imported models are automatically clipped HOT 4
- Req: Ability to change camera movement buttons. HOT 1
- Few questions HOT 6
- Feature request: Symmetry Axes Snapping to the center of the workspace HOT 2
- Unable to import any image HOT 7
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