Comments (2)
This might be an opengl shader bug. Unfortunately I won't have much time to work on goxel these days. I'll try to check it out as soon as I can.
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I just had a look, and it turned out to be a simple fix. Should work now in the master git branch.
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Related Issues (20)
- Request: Ability to specify the pivot point per layer. HOT 8
- Bug: GLTF have erroneous vertices HOT 8
- Request: Don't hide the coordinate widget while using the brush HOT 1
- Crash upon export HOT 5
- Request: File dialog to remember last used folder HOT 15
- Request: Be able to make the palete show 8 colors wide. HOT 5
- Req: Make the outline for selected color more visible. HOT 1
- Meshes are not simplified
- Simplification doesnt work properly HOT 4
- Selection Tool does not function HOT 1
- Dilate script causes out of bounds HOT 3
- Wrong cursor position in Linux - Wayland - Sway WM when scale is not 1.0 HOT 1
- Linux Wayland Sway WM - crash on start HOT 1
- Right control does not work HOT 1
- Feature Request: Import png slices HOT 1
- Imported models are automatically clipped HOT 4
- Req: Ability to change camera movement buttons. HOT 1
- Few questions HOT 6
- Feature request: Symmetry Axes Snapping to the center of the workspace HOT 2
- Unable to import any image HOT 7
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