Comments (4)
I wouldn't make it an alias, I'd change @else
's behavior to be more in line with what else
is in most languages. So ideally if
would be the first condition and elif
(or elsif
or whatever way you like to name it) would be additional conditions and else
would be the fall-back behavior if the if
or elif
blocks aren't true.
from engine.
What's the difference between:
if {} elif {} else {}
and
if {} else {} else {}
?
Two else
s next to each other seems like nonsense unless the middle one is effectively elif
. Since it's implemented that way now, the alias seems like a cheap fix.
from engine.
@appsforartists Normally else
doesn't accept conditions, it's basically a fall-back if no conditions are met so really the else
in GSS is an elif
and they need an else
.
So instead of doing
if (condition) {
// foo
}
else (condition2) {
// bar
}
else (condition3) {
// baz
}
I think it should be
if (condition) {
// foo
}
elif (condition2) {
// bar
}
elif (condition3) {
// baz
}
else {
// blahblah
}
from engine.
@wldcordeiro I see where you're coming from, I just don't see the importance of making a distinction between the two.
else (expression) {
is already a supported syntax, so making that throw an error isn't nice to existing users. Aliasing else
as elif
accomplishes what you'd like (distinguishing between else
and else if
) without breaking backwards-compatibility.
from engine.
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