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@elif directive about engine HOT 4 OPEN

gss avatar gss commented on June 22, 2024
@elif directive

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Comments (4)

wldcordeiro avatar wldcordeiro commented on June 22, 2024

I wouldn't make it an alias, I'd change @else's behavior to be more in line with what else is in most languages. So ideally if would be the first condition and elif (or elsif or whatever way you like to name it) would be additional conditions and else would be the fall-back behavior if the if or elif blocks aren't true.

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appsforartists avatar appsforartists commented on June 22, 2024

What's the difference between:

if {} elif {} else {}

and

if {} else {} else {}?

Two elses next to each other seems like nonsense unless the middle one is effectively elif. Since it's implemented that way now, the alias seems like a cheap fix.

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wldcordeiro avatar wldcordeiro commented on June 22, 2024

@appsforartists Normally else doesn't accept conditions, it's basically a fall-back if no conditions are met so really the else in GSS is an elif and they need an else.

So instead of doing

if (condition) {
// foo
}
else (condition2) {
// bar
}
else (condition3) {
// baz
}

I think it should be

if (condition) {
// foo
}
elif (condition2) {
// bar
}
elif (condition3) {
// baz
}
else {
// blahblah
}

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appsforartists avatar appsforartists commented on June 22, 2024

@wldcordeiro I see where you're coming from, I just don't see the importance of making a distinction between the two.

else (expression) { is already a supported syntax, so making that throw an error isn't nice to existing users. Aliasing else as elif accomplishes what you'd like (distinguishing between else and else if) without breaking backwards-compatibility.

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