Comments (3)
try changing
twgl.createFramebufferInfo(this.gl)
to
twgl.bindFramebufferInfo(gl, null)
twgl.createFramebufferInfo
leaves the framebuffer it just created, bound.
Otherwise, any chance you can make a minimal complete verifiable example on something like jsfiddle.net? I don't think I have time to go through your entire app
from twgl.js.
It occured to me you might also try adding
gl.bindTexture(gl.TEXTURE_2D, null);
In that same spot.
from twgl.js.
twgl.createFramebufferInfo leaves the framebuffer it just created, bound.
Thanks a lot!!! This helped me!
But I think maybe it's not so good to leave the framebuffer bound when calling twgl.createFramebufferInfo
... Maybe you could mention that in the document or unbind it in the code.
===Below is related to my project, rather than twgl.js===
It turns out that I called
gl.clearColor(0, 0, 0, 0)
gl.clear(this.gl.COLOR_BUFFER_BIT)
After all the framebuffer initialization. That's why it's empty.
from twgl.js.
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