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greggman avatar greggman commented on June 14, 2024

try changing

twgl.createFramebufferInfo(this.gl)

to

twgl.bindFramebufferInfo(gl, null)

twgl.createFramebufferInfo leaves the framebuffer it just created, bound.

Otherwise, any chance you can make a minimal complete verifiable example on something like jsfiddle.net? I don't think I have time to go through your entire app

from twgl.js.

greggman avatar greggman commented on June 14, 2024

It occured to me you might also try adding

gl.bindTexture(gl.TEXTURE_2D, null);

In that same spot.

from twgl.js.

SuperKenVery avatar SuperKenVery commented on June 14, 2024

twgl.createFramebufferInfo leaves the framebuffer it just created, bound.

Thanks a lot!!! This helped me!

But I think maybe it's not so good to leave the framebuffer bound when calling twgl.createFramebufferInfo ... Maybe you could mention that in the document or unbind it in the code.

===Below is related to my project, rather than twgl.js===
It turns out that I called

gl.clearColor(0, 0, 0, 0)
gl.clear(this.gl.COLOR_BUFFER_BIT)

After all the framebuffer initialization. That's why it's empty.

from twgl.js.

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