Name: Greg Kreisman
Type: User
Bio: Creative coder in Python, Prolog, Processing, P5js, C64 BASIC,
Student of Chinese Calligraphy. A maker of images, code and stuff. Gregory Kent Kreisman
Location: Beijing, China/ Sremska Mitrovica, Serbia
Blog: https://greggelong.github.io/
Greg Kreisman's Projects
10 PRINT with prime numbers
code to work with an common cathode 8by8 display and arduino no librarys or drivers
a-sexual genetic algorithm for solving an Alex Bellos math puzzle
ITP A2Z Course for Fall 2018
a place to hold some agent based models
a place to hold some code for algorithm study
a place to hold some code while I explore amidakuji or ghost ladder in python, and javascript
another look at Langton's Ant using a simple turtle to draw
a repo to hold apde files creater on my phone
a place to hold some BASIC code for apple][ e
a place to hold code and notes for a arduino version of tap code
a JavaScript version of bagels logic guessing game
a pong like paddle and ball game made in processing.
a place to hold some code for a snake game in C64 basic
a place to hold some code for barnsley fern chaos game
Using binary mapping to create recursive like images
a binary plot visualizer class made in p5.js to plot number sequences, inspired by plots in Wolfram
Trying to understand Rob Miles bit shift code and recreate it in python and understand aplay