Comments (1)
onDown events only occur on down and are not checked every frame as we would want. onHold events seem to have odd interactions, so closing this issue.
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Related Issues (14)
- Opening a new tab needs to delete the old instance HOT 1
- Add Slack Auth
- Add other stats to players
- Add attack animations into the game
- Add enemies into the game
- Create the world map
- Fix netcode so hardcoded values are not being passed to move functions HOT 1
- Upload to Heroku
- Docs for Everything HOT 1
- Collision for Player on bounds HOT 1
- Client and Server player double up HOT 1
- Protobufs for client-server communication
- Event replaying and automation
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