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samarth-robo avatar samarth-robo commented on June 20, 2024

I might be experiencing this too.
I am trying to collect a bunch of grasps for an object from various approach vectors. Here is my pseudocode:

clearWorld()
loadWorld(world_name)  # contains only a graspableBody and a Robot
toggleAllCollisions(True)
for approach_vector in approach_vectors:
  clearWorld()
  loadWorld(world_name)
  pose = pose_from_approach_vector(approach_vector)
  setRobotPose(pose)
  grasps = planGrasps(search_energy='CONTACT_ENERGY', 
    search_space=SearchSpace(SearchSpace.SPACE_APPROACH)).grasps
  save_grasps(grasps)

I find that the Graspit! Interface hangs after a while and becomes unresponsive to mouse-controlled zooming and panning. htop doesn't show exceptionally high memory usage, though. The graspit process was consuming all of a CPU core.

Do you have a better suggested way of going about it? Thanks!

from graspit_interface.

samarth-robo avatar samarth-robo commented on June 20, 2024

It seems like my case was an instance of "Neighbor gen loops" as mentioned in graspit-simulator/graspit#131, not a memory leak.

from graspit_interface.

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