Comments (1)
No, it's supposed to be a long running session with many channels laid over, and messages sent across those channels.
The websocket especially seems to drop more often than not, and we're still trying to work out why.
This seems to get close to it :
Basically, the basic websocket api in the browser has no heartbeat functionality that is exposed in any meaningful way in the browser, and stuff like socket.io has to implement their own on top of it.
We were trying to debug what needed to be done, and if possible where it makes sense to add such a heartbeat. There's also some real weirdness that happens when you send messages over websocket-stream to connections that were closed, because something along the way does not properly unpipe.
I didn't know the SPDY implementation had similar issues, but I think that isn't going to be developed much further. The next step is to swap out the jschan-spdy implementation with one that uses this, and supports https/2 : https://github.com/indutny/spdy-transport
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Related Issues (20)
- Clients should auto-reconnect on errors
- v0.1.0 HOT 1
- Service Discovery HOT 2
- Validation as a uService HOT 4
- Module Discovery and verification HOT 2
- io.js v2.4.0 error HOT 1
- API HOT 11
- question(s): overlap with messaging protocols (IoT)? HOT 3
- authentication of channels / streams with passport.js
- evaluate http2 implementations HOT 3
- we should standardise on tap for our tests HOT 1
- graft.branch should be asynchronous
- Is Graft still being pursued? HOT 1
- Is this project dead? HOT 2
- Status of this Project HOT 5
- Implement AetherBoard example app HOT 8
- README with examples and APIs HOT 7
- find our 'underscore.js for streams' HOT 8
- http/REST support HOT 4
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