Comments (2)
nice findings
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Closing. The group decided more than a year ago to pursue the creation of WGSL. This investigation is no longer relevant.
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Related Issues (20)
- clarify stage restrictions for IO attributes: restrictions are scoped to uses as IO/attributes: on params and returns of entry points
- WebGPU and WGSL W3C Working Drafts on Chrome desktop consume way too much RAM: up to 542 MB HOT 4
- Confused on the definition and effect of toneMapping HOT 4
- Extend `bgra8unorm-storage` feature to allow `read-only` access
- On device loss, should mapAsync throw AbortError instead of OperationError? HOT 5
- Improve styling of colspans and checkmarks in tables HOT 1
- What should limits related to features repo on the device when the feature is not enabled? HOT 3
- The value of the fragment builtin `@position` HOT 3
- array_index out of bounds behavior is not specified for texture builtins HOT 7
- More strongly push developers toward correct use of GPUAdapter
- [editorial] Use infra spec's [=struct=] and [=tuple=]
- Inconsistency hyphenation in WGSL spec
- Compat: sample locations don't match the spec in OpenGL
- Allow specifying the written range when unmapping a buffer HOT 1
- Multiple viewports are not supported by WebGPU HOT 5
- Make the last 2 arguments to `copyBufferToBuffer` optional
- remove `sourceMap` from `GPUShaderModuleDescriptor`
- Allow getting adapter information from GPUDevice HOT 2
- Missing dynamic offset validation in "Validate encoder bind groups"
- Dynamically choosing a render target array index slice from the vertex shader HOT 2
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