Comments (2)
Thanks for reporting. We found this option to be slightly slower on our HW, but it does indeed calculate the same result.
from capsaicin.
Thanks for reporting. We found this option to be slightly slower on our HW, but it does indeed calculate the same result.
I've tested this option on a Radeon RX 6900 XT and can confirm it makes no noticeable performance difference, so that makes sense.
from capsaicin.
Related Issues (19)
- Compiled `scene_viewer.exe` does not work unless run from root directory HOT 3
- Camera near clip plane in scene viewer is set far away, which makes close inspection difficult HOT 1
- CMake Failed HOT 3
- Shadow / bias issue? HOT 4
- Is This Technique rely on real time ray-tracing HOT 4
- CLion Build Error: 'd3d12.lib', needed by 'lib/core.lib', missing and no known rule to make it HOT 3
- SceneViewer shows nothing but dark screen HOT 5
- the performance is quite slow HOT 2
- [Feature request] A document how to integrate Capsaicin / G-1.0 into own engines
- Bug: Shader path length exceeds kGfxConstant_NumNameLength (64) HOT 3
- Can't build 1.1 version HOT 3
- Assertion failed HOT 1
- Upgrading DXC fixes the compiler crash. HOT 1
- unpackNormal unpack positive values only HOT 1
- The flickering noise is quite noticeable
- setDebugView(const std::string_view &) malfunctions. HOT 1
- `g_ScreenProbes_OverrideTileBuffer` unused during adaptive sampling HOT 1
- Weird divisor when projecting octahedron probe texture to spherical harmonics. HOT 1
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