Comments (5)
that can work. i think we should re-visit the original implementation once >8 channel count files are allowed.
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I think this issue is orthogonal to the multichannel audio file issue. If we stick to the stereo files, it actually ensures the cross-browser support because all the browsers (including mobile ones) can decode it.
Can we have the original multichannel HRIR files (FOA, SOA, HOA) in our src/resources
? Then I can write a script that generates a set of stereo files from the source.
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from omnitone.
First of all, what's happening in Chrome M62 when you load up 112 audio files via XHR:
Chrome fires up 12 background threads to multiple decode files concurrently. So this means loading multiple stereo files instead of a big chunk of multichannel HRIR files would be better. With that said, there will be a very little improvement because the size of HRIR files is almost negligible.
The next example loads up ~1500 audio files. Chrome's still using 12 threads to decode. Just for fun.
Secondly, this is what I would do in V1:
- Use SOX to split up the original HRIR files into multiple stereo files.
- Include SOX script in the repo for the CI testing.
- Change the hoa-convolver code to use a set of stereo HRIR files without splitting/cloning buffers.
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Closed with df28933.
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