Comments (5)
Was hoping that the community would chime in. With no response, I'm going to propose the following:
- DirectX SDK (June 2010), MS's "final" release of DXSDK
- Windows SDK v6.1, (last release that included qedit.h)
- Visual Studio 2015 (Community Edition)
Based on the above, I'm very close to a commit that will update the build environment for windows native code.
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This all sounds fine to me as long as VS 2015 (Community Edition) is
something that can be downloaded freely. IIRC there is a way to do that;
although it's not on Microsoft's site.
On Sun, Oct 11, 2015 at 11:56 AM, Keith Fischer [email protected]
wrote:
Was hoping that the community would chime in. With no response, I'm going
to propose the following:
- DirectX SDK (June 2010), MS's "final" release of DXSDK
- Windows SDK v6.1, (last release that included qedit.h)
- Visual Studio 2015 (Community Edition)
Based on the above, I'm very close to a commit that will update the build
environment for windows native code.—
Reply to this email directly or view it on GitHub
#38 (comment).
Jeffrey Kardatzke
[email protected]
Google, Inc.
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VS2015 Community Edition is a free download. It includes MS's refactored libraries, full toolset and integration with Git. I've successfully migrated the Solution, got everything to build in VS2015 and am running the resultant binaries (exe, dll and ax). I've also brought the Directshow BaseClasses into third_party\Microsoft so that it automatically builds within the Solution. Doing so avoids the old way of having to manually copy from SDK 6.1 & manually build them "someplace else", It insures that the toolset settings are consistent across the entire Solution. As part of the commit, there is a HOWTO that details exactly which environment variables, SDKs, etc. are needed and where to download and set them up.
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Awesome work so far. :)
On Mon, Oct 12, 2015 at 6:38 PM, Keith Fischer [email protected]
wrote:
VS2015 Community Edition is a free download. It includes MS's refactored
libraries, full toolset and integration with Git. I've successfully
migrated the Solution, got everything to build in VS2015 and am running the
resultant binaries (exe, dll and ax). I've also brought the Directshow
BaseClasses into third_party\Microsoft so that it automatically builds
within the Solution. Doing so avoids the old way of having to manually copy
from SDK 6.1 & manually build them "someplace else", It insures that the
toolset settings are consistent across the entire Solution. As part of the
commit, there is a HOWTO that details exactly which environment variables,
SDKs, etc. are needed and where to download and set them up. I plan to
generate a pull request as soon as I understand exactly how to use Git's
branching model.—
Reply to this email directly or view it on GitHub
#38 (comment).
Jeffrey Kardatzke
[email protected]
Google, Inc.
from sagetv.
Posted the info about completed migration to VS2015 to http://forums.sagetv.com/forums/showthread.php?t=62588
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