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Malcolmnixon avatar Malcolmnixon commented on June 1, 2024

The solution in this case should simply be to move the two lines of MP_ASSIGN_OR_RETURN inside the preprocessor conditionals as follows:

#if !MEDIAPIPE_DISABLE_GPU
    MP_ASSIGN_OR_RETURN(
        auto runner,
        core::TaskRunner::Create(std::move(graph_config), std::move(resolver),
                                 std::move(packets_callback),
                                 std::move(default_executor),
                                 std::move(input_side_packets),
                                 /*resources=*/nullptr, std::move(error_fn)));
#else
    MP_ASSIGN_OR_RETURN(
        auto runner,
        core::TaskRunner::Create(
            std::move(graph_config), std::move(resolver),
            std::move(packets_callback), std::move(default_executor),
            std::move(input_side_packets), std::move(error_fn)));
#endif

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GeorgeS2019 avatar GeorgeS2019 commented on June 1, 2024

@andrechen
@kuaashish
@lu-wang-g

Progress Update: Godot 4 Mediapiple Addon : Windows build v.0.10.11

@Malcolmnixon is attempting to build for Windows using Github Action => Mediapipe v.0.10.11

Hope we can get some feedback how to build for Windows in reliable way and to coordinate CI/CD build pipeline for Windows

Potential related link

breaking MediaPipe's Python build for Windows

Progress Update for [.NET wrapper] for Mediapipe v0.10.09

Here is a tentative example

The Godot community is pushing for .NET wrapper for v0.10.11. We need your feedback.

Referenced Issues which can be closed now or had been closed

Future direction: v0.10.12

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GeorgeS2019 avatar GeorgeS2019 commented on June 1, 2024

godot_mediapipe_module

@purgeme
godot_mediapipe_module

We want to upgrade Godot Mediapipe to the latest version.
Have a look to see if you could feedback how to address this block when building the Windows version
purgeme/mediapipe_cpp_lib#4 (comment)

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GeorgeS2019 avatar GeorgeS2019 commented on June 1, 2024

@kuaashish
The Godot community, top 8th in entire GitHub, wants to use the latest version seriously, by successfully setting up GitHub action to support the .Net access to the latest Mediapipe version

Do consider officially support windows ...removing the statement that it is experimental support and provide .Net examples through Godot

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