Related Issues (20)
- Crash when creating new project ("Browse" button) HOT 3
- Zooming in on Tilemaps in the tilemap pane causes the Godot editor to crash occasionally
- CanvasItem's visibility is not propagated before sending `NOTIFICATION_VISIBILITY_CHANGED` HOT 3
- Blender/GLTF vertex coloring is changed on import. HOT 2
- Calling `goto_help` on same object multiple times throws error HOT 2
- Black Artifacts With Omni Light Present In Scene HOT 4
- Omnilights/spotlights (broken in mobile)
- RigidBody2D rotation resetted when applay_force HOT 1
- Android editor can not remove tiles from tilemap
- Executing `FramebufferCacheRD.get_cache_multipass` function crashes Godot (headless)
- Instancing `RenderSceneBuffersRD` crashes Godot HOT 1
- Iconsistent `close_requested` emission with `FLAG_POPUP` HOT 1
- Script editing history is not always correct
- How to compile Swift with Scons? HOT 3
- Editor crashes immediately when opening a project HOT 5
- Export folder selection popup doesn't show some sub-folders, considering them like non-directory files HOT 1
- `ImageTexture` created from thread leaks memory on `Compatibility` renderer HOT 1
- GDScript: assigning to a static variable from a lambda fails silently unless accessing through `self` HOT 4
- Focusing a LineEdit on Linux PopOS forcibly maximizes the window HOT 5
- RichTextLabel's [url] bounding box is incorrect if bbcode updates the [font_size] HOT 5
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