Comments (5)
I'm closing this because we already have lots of demos that showcase TileMaps, instancing, and simple game logic. 2D platformer, physics platformer, isometric, hex map, KC, JRPG, etc.
from godot-demo-projects.
Hi, I'm trying to make this demo here.
My focus is to use TileMap for all elements.
I created the logic separating the elements in "layers".
Each layer is an individual TileMap.
A layer for static tiles: floor, walls and slots.
A layer for blocks.
And a layer for Player.
The game is managed by a Controller node.
I don't know if the logic is the best for a demo, so it would be good to review.
A beautiful art will be created by a friend after (no license problem).
from godot-demo-projects.
I don't think it's a good practice to use TileMap for movable objects.
from godot-demo-projects.
I used the TileMap as a reference to mapping position in global tiles if is a movable objects. Check the Player logic, I will use the same logic in blocks after.
The idea is to use TileMap to facilitate the creation of levels.
from godot-demo-projects.
I reached a stable version of the demo yesterday and now I have to optimize some things (find bugs also) and document the code.
I have not given focus in level-design yet, the current release has only one level as proof of concept.
from godot-demo-projects.
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from godot-demo-projects.