Comments (2)
It is possible that it is the same problem as #282 as it involves clang.
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Compiling for x86_64
intel with arch=x86_64
works fine (may get ranlib
has no symbols
errors, but they don't cause fatal errors), so this is specific to arm64.
The error also occurs for me (also an M1 mac user) when compiling with arch=arm64
.
However, the compile error occurs regardless of if I applied the patch or not, so the error looks like it is caused by an issue with godot
itself, not godex
.
Just in case, have you tried compiling with godot
itself? (No patches applied)
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