Comments (2)
That might solve the hot reloading part as well no?
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Hot reloading will still require support from the engine, which is currently missing.
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Related Issues (20)
- Support using `Base` for initialization in `init` function HOT 7
- Impl `Iterator::size_hint()` for `Dictionary` iterator types HOT 3
- Support every class-registration option that Godot offers HOT 1
- AutoLoaded scenes through an EditorPlugin GodotClass are not added the scene of the editor node tree HOT 7
- Module `convert_error` is private HOT 2
- GDExt panics when two structs from different modules are named the same HOT 1
- `Gd<Self>` return type causes type error when fn annotated with `#[func]` HOT 2
- Implement (or derive) GodotType for godot compatible repr enums HOT 2
- Godot editor crashes when hot reloading gdext library with custom resources HOT 6
- Import Godot docs for builtin types HOT 7
- No recommended way to call `Base<T>` methods from `init` HOT 2
- Single- and multi-threading support for `Callable::from_fn` HOT 1
- `gdext`-based custom resource format tools needs `experimental-threads` feature HOT 2
- Add the the ability to iterate over Godot enums HOT 3
- Hot reloading issues HOT 6
- Nested Exported Resource requires `experimental-threads` feature HOT 1
- Dependency among GdExtensions HOT 5
- Gdext-dependent crate fails during Github Actions CI build
- `must_have_an_init_method` is too strict HOT 5
- Refer to `#[func]` names in type-safe ways (not just strings) HOT 8
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