Related Issues (20)
- Type-safe API to query Godot features HOT 2
- Extension class instances constructed in rust cannot be reloaded HOT 1
- `#[derive(GodotClass)]` on tuple structs should fail before other macro failures HOT 4
- `Engine::register_singleton` corrupts object ref count HOT 3
- `GodotClass`: user vs. library items, characteristics and orthogonality
- Improvements with Godot classes for better templating HOT 3
- Make `ScriptInstance.call` and company re-entrant HOT 15
- ScriptLanguageExtension methods can be called from multiple threads HOT 2
- Support using `Base` for initialization in `init` function HOT 7
- Impl `Iterator::size_hint()` for `Dictionary` iterator types HOT 3
- Support every class-registration option that Godot offers HOT 1
- AutoLoaded scenes through an EditorPlugin GodotClass are not added the scene of the editor node tree HOT 7
- Module `convert_error` is private HOT 2
- GDExt panics when two structs from different modules are named the same HOT 1
- `Gd<Self>` return type causes type error when fn annotated with `#[func]` HOT 2
- Implement (or derive) GodotType for godot compatible repr enums HOT 2
- Godot editor crashes when hot reloading gdext library with custom resources HOT 6
- Import Godot docs for builtin types HOT 7
- No recommended way to call `Base<T>` methods from `init` HOT 2
- Single- and multi-threading support for `Callable::from_fn` HOT 1
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