Comments (2)
Update
libGDX
renders lines using OpenGL
.
One of the sad things about using the OpenGL rendering option in Processing is the lack of control over line weights, caps and joins.
http://www.tom-carden.co.uk/2008/02/09/new-processing-hack-line-caps-and-joins-in-opengl
Unfortunately, drawing lines is a weak point of OpenGL. The GL_LINES drawing mode is limited: it does not support line joins, line caps, non-integer line widths, widths greater than 10px, or varying widths in a single pass.
https://blog.mapbox.com/drawing-antialiased-lines-with-opengl-8766f34192dc
from sprouts.
Maybe the simple solution is still good enough:
Draw a circle centered at the common vertex with radius half the line width.
from sprouts.
Related Issues (20)
- Revision HOT 1
- Change the way ANDROID_HOME env variable is set
- ANDROID_HOME not found in mingc/android-build-box:1.12.0 (via rultor) HOT 1
- Further rultor release script errors HOT 9
- Change travis tag conditions
- Add instructions button HOT 6
- Add Transformation interface HOT 1
- Invalidate a Submove HOT 2
- Redesign combinatorial package HOT 1
- Update badges and CI HOT 1
- Migrate release procedure to GitHub Actions HOT 8
- Don't publish Javadocs on pull request
- Graph#with(Vertex) is no longer needed
- Add a new implementation of combinatorial package HOT 4
- Show move tooltip HOT 3
- Add cobweb toggle HOT 3
- Refactor SproutsStateAfterMove
- Track player turns HOT 3
- Add licence
- Reporting a vulnerability
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from sprouts.