Comments (2)
Hi @mkukiro.
This plugin relies on GDNative/PluginScript, a Godot 3.X only technology, and does not/will not support Godot 4.
For now, the only "use Lua from Godot" plugin I know that supports Godot 4 is WeaselGames/godot_luaAPI. There is also Fumohouse/godot-luau-script for using Luau, a variant of Lua, in Godot.
I'm already planning on a port of a Lua PluginScript-like addon for Godot 4, but since it needs a complete rewrite, it will take some time (maybe a lot of time, I'm not sure).
from godot-lua-pluginscript.
I've added a WARNING in the README about that, since you are not the first one to come here with an issue about Lua PluginScript not working with Godot 4. I also submitted an edit to the Asset Library adding "(Godot 3.X)" to the asset's name, to make it clear that this does not support Godot 4.
from godot-lua-pluginscript.
Related Issues (20)
- Passing data between GD.yield() and resume() HOT 1
- Array:sort_custom Usage HOT 4
- Scripts Inherited By Scenes All Share Variables HOT 2
- Does this work with Godot 4 alpha / nightly? HOT 9
- key press or simulating keyboard HOT 5
- Scripts not reloading in editor HOT 3
- WebAssembly / HTML5 target HOT 3
- Reasoning behind not supporting multithreading in lua? HOT 3
- Runtime scripting HOT 4
- Do you know what the problem could be loading a multithreading library called effil? HOT 3
- cannot load this plugin due to "attempt to call a nil value" HOT 8
- load plugin first time has some errors. HOT 2
- "undefined symbol: lua_gettop" when attempting to load luasocket HOT 9
- `remote` keyword? HOT 1
- Get Lua script instances while unboxing Object Variants
- Unable to execute text from textEdit's text property with loadstring() HOT 1
- Mono: Core API Hash Mismatch Error. HOT 4
- Can't use the extension HOT 3
- cant use the plugin HOT 1
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from godot-lua-pluginscript.