Coder Social home page Coder Social logo

Matrix room gfx-hal on crates.io Build Status
Getting Started | Documentation | Blog | Funding

gfx-rs

gfx-rs is a low-level, cross-platform graphics and compute abstraction library in Rust. It consists of the following components:

gfx-hal deprecation

As of the v0.9 release, gfx-hal is now in maintenance mode. gfx-hal development was mainly driven by wgpu, which has now switched to its own GPU abstraction called wgpu-hal. For this reason, gfx-hal development has switched to maintenance only, until the developers figure out the story for gfx-portability. Read more about the transition in #3768.

hal

  • gfx-hal which is gfx's hardware abstraction layer: a Vulkan-ic mostly unsafe API which translates to native graphics backends.
  • gfx-backend-* which contains graphics backends for various platforms:
  • gfx-warden which is a data-driven reference test framework, used to verify consistency across all graphics backends.

gfx-rs is hard to use, it's recommended for performance-sensitive libraries and engines. If that's not your domain, take a look at wgpu-rs for a safe and simple alternative.

Hardware Abstraction Layer

The Hardware Abstraction Layer (HAL), is a thin, low-level graphics and compute layer which translates API calls to various backends, which allows for cross-platform support. The API of this layer is based on the Vulkan API, adapted to be more Rust-friendly.

Hardware Abstraction Layer (HAL)

Currently HAL has backends for Vulkan, DirectX 12/11, Metal, and OpenGL/OpenGL ES/WebGL.

The HAL layer is consumed directly by user applications or libraries. HAL is also used in efforts such as gfx-portability.

See the Big Picture blog post for connections.

The old gfx crate (pre-ll)

This repository was originally home to the gfx crate, which is now deprecated. You can find the latest versions of the code for that crate in the pre-ll branch of this repository.

The master branch of this repository is now focused on developing gfx-hal and its associated backend and helper libraries, as described above. gfx-hal is a complete rewrite of gfx, but it is not necessarily the direct successor to gfx. Instead, it serves a different purpose than the original gfx crate, by being "lower level" than the original. Hence, the name of gfx-hal was originally ll, which stands for "lower level", and the original gfx is now referred to as pre-ll.

The spiritual successor to the original gfx is actually wgpu, which stands on a similar level of abstraction to the old gfx crate, but with a modernized API that is more fit for being used over Vulkan/DX12/Metal. If you want something similar to the old gfx crate that is being actively developed, wgpu is probably what you're looking for, rather than gfx-hal.

Contributing

We are actively looking for new contributors and aim to be welcoming and helpful to anyone that is interested! We know the code base can be a bit intimidating in size and depth at first, and to this end we have a label on the issue tracker which marks issues that are new contributor friendly and have some basic direction for completion in the issue comments. If you have any questions about any of these issues (or any other issues) you may want to work on, please comment on GitHub and/or drop a message in our Matrix chat!

License

This repository is licensed under either of

at your option.

Unless you explicitly state otherwise, any contribution intentionally submitted for inclusion in the work by you, as defined in the Apache-2.0 license, shall be dual licensed as above, without any additional terms or conditions.

Rust Graphics Mages's Projects

cherry icon cherry

Fork of Android Cherry tool for Vulkan CTS tracking

ci-build icon ci-build

Automated action for building/hosting components we need in CI

genmesh icon genmesh

A library of mesh generation utilities.

gfx icon gfx

[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.

gfx-extras icon gfx-extras

DEPRECATED: Extra libraries to help working with gfx-hal

gfx-memory icon gfx-memory

[DEPRECATED] Memory management library of gfx_hal

gfx-ocean icon gfx-ocean

Compute based ocean simulation with gfx_hal :ocean:

gfx_gl icon gfx_gl

An OpenGL loader tailored to gfx-rs's needs.

naga icon naga

Universal shader translation in Rust

nv-flip-rs icon nv-flip-rs

Bindings to Nvidia Labs's ꟻLIP image comparison and error visualization library

rspirv icon rspirv

Rust implementation of SPIR-V module processing functionalities

spirv-cross-minimal icon spirv-cross-minimal

SPIRV-Cross is a practical tool and library for performing reflection on SPIR-V and disassembling SPIR-V back to high level languages.

wanari icon wanari

Khronos ANARI implementation in Rust based on wgpu-rs

wgpu icon wgpu

Cross-platform, safe, pure-rust graphics api.

wgpu-rs icon wgpu-rs

Rust bindings to wgpu native library

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    πŸ–– Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. πŸ“ŠπŸ“ˆπŸŽ‰

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❀️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.