George Thomas Madeley's Projects
An Artificial Intelligence designed so get the highest score possible within the game 2048.
An AI that attempts to solve Wordle problems.
A collection of programs and scripts to aid Biodevices Without Borders Software team in the development of their projects.
Website for the University of Bath's Biodevices without Border group. Will contain information about the team and their work. Coded in React and TypeScript.
An AI sudoku solver I created as part of my Artificial Intelligence module at University.
Design a program that can calculate he relaxation technique for differential equations using parallel programming primitives of a distributed memory architecture using only MPI.
Calculating the average of four neighbouring elements of each elements in a 2D-array repeatedly until the difference between the previous average and current average is less than a given level of precision using a shared memory parallel architecture.
These are a series of mini projects I have completed as part of the many Codecademy courses I am enrolled within.
Data Structures and Algorithms created within Python as part of the Codecademy "Practice for the Technical Interview with Python" Course.
A program designed to analyze the input, output, and gain of the voltage, current, and power of a given circuit.
Mobile app for Bath Biodevices Without Borders. Will connect via Bluetooth to a device that measures water purity, and allow for detailed information viewing and sharing. Coded for iOS, Android and Web in React Native, using Expo Go.
Noise Reduction of Synthetic Aperture Radar (SAR) and Ultrasound Images
This repository contains the code and data for a project that aims to classify brain activity signal spikes from an EEG (Electroencephalogram) signal coming from the brain of a rat.
An investigation of genetic algorithms was conducted varying the population size, probability of mutation, probability of random selection, percentage retained, fitness functions, and selection methods.
Design and develop a custom neural network to classify the MNIST dataset and fashion MNIST dataset.
Developed for my dissertation in my final year project of my masters in Computer Systems Engineering. Investigates how an image can be created using readings from various magnetic induction tomography sensors in order to detect a range of different sized objects within a given area.
This is a game that I created as part of the GameDev.TV Unity3D course.
This is a small obstacle course I created as part of the GameDev.TV Unity 3D course.
This is a rocket game I created as part of the GameDEV.TV course Unity 3D.
I created this game as part of the Realm Rush section of the GameDev.tv Unity 3D course I am enrolled in.
This was a game I developed following the GameDev.TV Unity 3D course I am enrolled in.
Config files for my GitHub profile.
This was a small website utilising the Spotify API which I created as part of my React.js course I did on Codecademy.
Plugin for Leaflet.js that supports offline vector map tiles.
A series of Python Script that generate and investigate the Look-And-Say Sequence
A terminal version of Minesweeper created in Python to be later used as a foundation for a Minesweeper AI.
A personal website portfolio showcasing my skills, projects, and achievements as a programmer. Built with HTML, CSS, and JavaScript. Hosted on GitHub Pages.
Created this website as part of my Codecademy website development course.
This was created following a tutorial by diciembre (Javier Lopez).
This was a game I creating alongside my GameDev.TV Unity 2D course. This project has since been abandoned due to the priority of other projects however, this will be restarted later in the future as a new Git Repo.