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Vikharev Evgeniy's Projects

angel icon angel

LÖVE, but with AngelScript instead of Lua.

asap_app_imgui icon asap_app_imgui

Starter project for portable app with optional GUI (GLFW/ImGui) and a rich builtin debug UI. Includes docked windows, log viewer, settings editor, configuration load/save, etc...

assimp icon assimp

Official Open Asset Import Library Repository. Loads 40+ 3D file formats into one unified and clean data structure.

blueshiftengine icon blueshiftengine

Blueshift is a cross-platform 3D game engine implemented in C++. it's free, open-source, and works on Windows, macOS, iOS, and Android. The project is currently in an early stage of development.

clang-format-editor icon clang-format-editor

Clang-Format Editor is a tool that helps you find the best Clang-Format Style for your C++, C#, Java, JavaScript, and Objective-C code.

diligentengine icon diligentengine

A modern cross-platform low-level graphics library and rendering framework

directxtk12 icon directxtk12

The DirectX Tool Kit (aka DirectXTK12) is a collection of helper classes for writing DirectX 12 code in C++

dx11base icon dx11base

A small dx11 base program I use to test shaders and techniques

dx12-game-programming icon dx12-game-programming

DirectX 12 C# samples from Frank D. Luna's book "Introduction to 3D Game Programming with Direct3D 12.0"

dxrpathtracer icon dxrpathtracer

A (very) simple path tracer implemented using DirectX Ray Tracing (DXR)

eastl icon eastl

EASTL stands for Electronic Arts Standard Template Library. It is an extensive and robust implementation that has an emphasis on high performance.

echo icon echo

A New Cross Platform 2D 3D Game Engine

engine icon engine

Fast and lightweight WebGL game engine

ezengine icon ezengine

An open source game engine in active development

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