Comments (4)
This report doesn't make any sense. First, Torque 2D compiles for me on 10.6.8. Next, you said you are using Xcode 3.6.2. That's not the latest. Xcode 4 is the latest compiler. You will need to install that.
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Put yourself in my shoes, I went to apple's website to download xcode 4 for Mac osx 10.6.8, the oldest version was 4.1 for OSX lion (10.7) so I was under the impression that there was no xcode 4 for 10.6.
After your comment I conducted a thorough search on the internet and I was able to find 4.2 for osx 10.6, installed and compiled the project, changed the deployment target to 10.6 and still got 2 errors:
1-clang: error: invalid deployment target for -stdlib=libc++ (requires Mac OS X 10.7 or later)
Command /Developer/usr/bin/clang failed with exit code 1
2-Verify exit code of build task 'ProcessPCH++ Torque2D-Prefix.pch'
from torque2d.
Alright, it was early when I wrote my reply. I got some version numbers mixed up. I do not have a machine running 10.6.x. I only have a 10.7 on one machine, 10.8 on another. I'll have to look into the error when targeting something on 10.6 using the latest Xcode.
from torque2d.
Here is the solution:
In the project settings change the following
1- Deployment target to 10.6
2- Base SDK to 10.6
3- C++ Standard Library to "libstdc++(GNU C++ standard library)"
If you run into other errors please go to this post: http://www.garagegames.com/community/forums/viewthread/134551
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