Comments (3)
This feature exists, but it's not easy to configure.
LGSM has the ability to specify fixes
that can be run before EVERY startup or right after installation. There is some documentation for this.
Rust in fact already takes advantage of these fixes: https://github.com/GameServerManagers/LinuxGSM/blob/master/lgsm/modules/fix_rust.sh
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Thanks for the info. I just tried what the docs said and I initially got an error saying I had registered it but the file wasn't found. When I added the info to core_modules.sh the error went away but my script didnt seem to execute. I have a very simple script to test it. It just echos text to file. I did a chmod ugo+x to my script. If I run it manually with ./fix_rusticraiders.sh it does what I expect, but doing a './rustserver restart' doesnt seem to execute it.
If theres a forum for getting help with this could you let me know.
either way, feel free to close this ticket. It looks like it should do what I need if I can get it to run.
Thanks.
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Fixes are always specific to a single game. The convention is fix_${shortname}.sh
.
In your case, a fix for rust already exists so you simply have to append your fix to the fix_rust.sh file. Probably very similar to the Carbon mod fix.
There is a LinuxGSM Discord where you can ask for help.
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