Comments (1)
Interesting, I noticed just now when I tested it on my PC, it is a bit choppy. That's weird because it wasn't like that before. It seems like the 3D games in the subsequent chapters run fine still, though. It could be a driver or something changed in OpenGL
from code.
Related Issues (20)
- Exporter plugin not working? HOT 3
- Chapter 1 - Implementation of Game::Update() HOT 1
- Chapter 2 - Pg 42 - Game::Shutdown() or Game::UnloadData() HOT 1
- Memory.h file missing + 486 other errors? HOT 5
- Blender Exporter UV coordinates problem. HOT 1
- Stuck on Exercise 2.3 HOT 2
- where can i get the fmod api HOT 2
- Chapter 6 - Phong.frag, missing clamp call HOT 1
- Program still works fine without while loop waiting 16ms HOT 2
- Typo in Appendix A: Intermediate C++ Review
- Gameproc cpp
- Errata HOT 3
- Blender exporter with animation HOT 4
- Concise NearZero function HOT 1
- Chapter 10 page 327 : Missing code! HOT 1
- Serious bug in mouse button detection HOT 1
- Change Math.h to GameMath.h HOT 1
- Issue with UI TTF Rendering HOT 1
- Sprite Batching enabled? HOT 2
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