Comments (1)
since DSP enumerates the import by number, no one knows which number is your next one for the next blueprint. The best way is really importing it within the game. There is then no collision
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Related Issues (20)
- Add required power? HOT 3
- blueprints with `/` in name do not zip properly HOT 1
- When trying to open large blueprints I get this error. HOT 7
- Server Costs HOT 4
- About passwords saved as raw text HOT 1
- Hide or even remove blueprints for MultiBuild. HOT 2
- Incorrect blueprint limits HOT 1
- Counter for the number of times the blueprint was copied HOT 2
- I want to build a mirror site (China), but I don't know how to use Ruby. Can this site be converted to PHP? HOT 1
- Add comments sections HOT 5
- Tag Searching HOT 1
- Reforming refine not recognized as a new reciepe...yet. HOT 1
- filter by sphere blueprints HOT 2
- Request: Automatically tag blueprints with a "produces" tag
- Possibility to add collections to your favorites
- Download a collection as a zip returns an empty file
- Add edit to post HOT 2
- Long blueprint titles can break page layout
- Updated Entities & Recipes; But what about new icons? HOT 4
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