Name: Chang Yu
Type: User
Company: @MultiPLES-Lab @wtf-sim-dev
Bio: CS Ph.D. Student at UCLA @MultiPLES-Lab @wtf-sim-dev; Bachelor at UESTC; (Ex-) Research & Development Intern
@ToyotaResearchInstitute @taichi-dev
Twitter: g1n0st_yc
Location: Los Angeles, California
Blog: changyu.io
Chang Yu's Projects
Reimpl of paper: An Adaptive Generalized Interpolation Material Point Method for Simulating Elastoplastic Materials
A lite custom imgui-mode graphic user interface based on Modern C++ and OpenGL developed by Chang Yu.
Optimized Computer Graphics Matrix Library for use with the SIMD/SSE4 Instructions.
A Modern C++ Windows-platform physically based renderer.
UCLA CS275 Course Project: Unofficial Implementation of [Wei Shao and Demetri Terzopoulos. 2005] Autonomous Pedestrians.
Model-based design and verification for robotics.
My homework and projects in course GAMES102 (http://staff.ustc.edu.cn/~lgliu/Courses/GAMES102_2020/default.html).
My homework and projects in course GAMES201 (https://yuanming.taichi.graphics/teaching/2020-games201/) and SIGGRAPH reproductions in Taichi Lang.
This is the first fully GPU Optimized IPC framework
The OI and ACM codes of contests and online judges (mostly in 2018)
Taichi Implementation of "The Power Particle-in-Cell Method"
Productive & portable programming language for high-performance, sparse & differentiable computing on CPUs & GPUs
Implementation of A Level-Set Method for Magnetic Substance Simulation in the Taichi language.
Interactive surface flow toy implemented in Taichi