Comments (5)
Upvote from me!
I use 'left handed' OpenGL so I'm having to 'roll my own' frustum/ortho etc functions.
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Are those the only function you had to add?
Pull request are always welcome! :D
Christophe
from glm.
Are those the only function you had to add?
I was kind of doing them as I needed them, so there're probably more...
Pull request are always welcome! :D
I can have a go, but how would you like to handle left handedness?
Via a #define, like GLM_LEFT_HANDED? Or via more functions? Perhaps both...?
frustum_lh( blah ){...}
frustum_rh( blah ){...}
frustum( blah ){
#if GLM_LEFT_HANDED
frustum_lh(...);
#else
frustum_rh(...);
#endif
}
Or maybe even another parameter to frustum( ...,bool lh )?
On Tue, Jun 17, 2014 at 11:36 AM, Christophe Riccio <
[email protected]> wrote:
Are those the only function you had to add?
Pull request are always welcome! :D
Christophe
—
Reply to this email directly or view it on GitHub
#53 (comment).
from glm.
I think both with a define to select the user default approach for glm::frustum is the right way to go with this.
Thanks for contributing!
Christophe
from glm.
Since GLM_LEFT_HANDED
is now a thing, can this be closed?
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