Comments (3)
I am working on Urho3D game engine fork featuring editor that provides reloadable native or managed user plugins. cr.h
is a core piece around native plugin support. Thanks!
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I am working on a 2D OpenGL engine. The main goal is making games simpler, extensible, fast with C/C++ without too much hassle.
(Also i am working on a window manager(the above image is taken in that), when it is in stable state i will add hot reloading to that and opensource(Under MIT license) it)
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Working on a C Game Engine featuring hot reloading for both Engine Editor and Game scripts. I have also published a sample depo with some branches featuring how to hot reload 3rd party ECS library flecs and some building blocks on how to also hot reload the engine library.
2022-06-09.22-22-00.mp4
Update:
Got released !
https://github.com/clibequilibrium/EquilibriumEngine
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Related Issues (20)
- Locked DLL HOT 3
- Issues with old plugin not unloading correctly. (TLS + Linux) HOT 15
- RFC: Re-loadable plugin callbacks and nested plugins. HOT 23
- Print errors outside of debug mode HOT 1
- Unable to rollback crash in first load of plugin HOT 8
- [Feature] Call any Function
- [Tutorial]Windows *.dll only Live Reload
- clang compile warnings HOT 1
- clang compile warning (trivial) HOT 1
- cr_main isn't invoked with operation CR_LOAD and the context passed to cr_plugin_load HOT 18
- Unknown pragmas
- Improve CI and range of compilers to test
- cr_pdb_process has unused arguments HOT 3
- multiple definition issue HOT 1
- Can't load plugins on linux HOT 2
- CR_LOAD called on first update, contrary to what the documentation states. Is this correct? HOT 2
- Crash protection prevents host crashes, causing application to freeze HOT 2
- AddressSanitizer reports an error when calling cr_plugin_close HOT 2
- Assert protection? HOT 10
- How to use this with Visual Studio? HOT 4
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