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ftrvxmtrx avatar ftrvxmtrx commented on June 26, 2024

I could merge it, but I'd better have encoding based on the source image itself, to do as little conversions/allocations as possible...

  • Gray -> monochrome 8 bit
  • NRGBA (non-premultiplied) -> plain RGBA
  • RGBA (premultiplied) -> RGBA with attribute type set to "premultiplied"
  • Palette -> tga with a colormap

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mortdeus avatar mortdeus commented on June 26, 2024

My encoding only depends on image.Image. While at the moment its asserting the image is a RGBA, and redrawing it that way if it isnt, it is just a minor mod to support all the other different possible modes at that point.

I assume you are doing this for glfw?

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ftrvxmtrx avatar ftrvxmtrx commented on June 26, 2024

Not exactly for glfw, but I'm also taking it into account.

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