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Hi there šŸ‘‹

My name's David Matos!

Extended Reality (XR) Software Engineer with over six years of experience, specializing in the conceptualization and development of immersive and interactive applications within the Unity engine. Proficient in object-oriented languages, including C# and Java. Driven by an unwavering passion for advancing gaming, virtual, and augmented reality, I am known for my enthusiasm and self-motivation. Dedicated to pushing the boundaries of technology, striving to deliver cutting-edge solutions.

Furthermore, proficient in 3D Modeling and Rendering, leveraging Autodesk Maya. With a wealth of experience in Video Production, the Adobe Creative Suite is utilized for executing Visual Effects and Motion Graphics using After Effects, conducting precise Digital Video Editing with Premiere Pro, and engaging in refined Visual Design through Photoshop.

  • šŸ”­ Iā€™m currently refreshing my C++, by building a custom renderer using OpenGL.
  • šŸ‘‹ I'm always happy to collaborate!
  • šŸ“« How to reach me: LinkedIn

Check out some of my projects!

Graphics Programming

Reverse Engineering

David Matos's Projects

dmatos-lesson1-se3103 icon dmatos-lesson1-se3103

Class Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO

dmatos-lesson2-se3103 icon dmatos-lesson2-se3103

Class Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO

dmatos-lesson3-se3103 icon dmatos-lesson3-se3103

Class Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO

dmatos-lesson4-se3103 icon dmatos-lesson4-se3103

Class Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO

dmatos-lesson6-se3103 icon dmatos-lesson6-se3103

Class Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO

dmatos-lesson7-se3103 icon dmatos-lesson7-se3103

Class Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO

dmatos-project1-se3103 icon dmatos-project1-se3103

Project Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO

dmatos-project2-se3103 icon dmatos-project2-se3103

Project Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO

dmatos-project3-se3103 icon dmatos-project3-se3103

Project Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO

kennytheboatmaster icon kennytheboatmaster

Kenny The Boat Master (KTBM) is a game mod for The Walking Dead Telltale Definitive Edition

reset-dat-extractor icon reset-dat-extractor

This is a command line application for extracting files for the unreleased indie game RESET.

ttds-playgroundproject icon ttds-playgroundproject

This is my personal project using the Telltale Script Editor that I primarily use to test and write new mods or experiment with the Telltale Tool.

unity-baked-volumetrics icon unity-baked-volumetrics

A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.

unity-cubemap-fog icon unity-cubemap-fog

A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.

unity-specular-probes icon unity-specular-probes

A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.

unity-voxel-tracer icon unity-voxel-tracer

Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.

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