David Matos's Projects
Class Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO
Class Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO
Class Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO
Class Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO
Class Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO
Class Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO
Project Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO
Project Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO
Project Assignment for Java GUI and Software Design Pattern Class (Software Engineer - SE3103) at UCO
Kenny The Boat Master (KTBM) is a game mod for The Walking Dead Telltale Definitive Edition
This is a command line application for extracting files for the unreleased indie game RESET.
An unofficial, open source script editor for games made by Telltale.
This is a simple command line application that extracts files from .dat archives for the Toradora Portable (PSP) Game.
This is my personal project using the Telltale Script Editor that I primarily use to test and write new mods or experiment with the Telltale Tool.
A work in progress graphics solution for completely baked volumetric lighting, meant to be very lightweight and inexpensive.
A work in progress solution for capsule shadows in Unity.
A simple fog solution that utilizes a cubemap for color, rather than a single constant color for better fidelity. It can do height based fog as well.
The old Unity 2.6 FPS Tutorial sample project, restored and enhanced for the modern day.
An attempt at improving Box Projected Reflections within unity.
High-Quality Offline Depth of Field that works with transparencies.
Cheap shadowing for mobile/VR (Originally by ozlael)
A W.I.P project containing various shader templates designed for VR (and non-vr).
A simple editor script that emulates specular highlighting for every light in the scene on reflection probes when baking them.
Work in progress voxel tracer. This is intended to be an offline solution for generating lighting/volumetrics.