Comments (3)
Another observation is that paths created with "long" do not have clearance
restriction. Also, Long paths on an otherwise bare tile have a voxel height of
only 1 whereas a regular path on bare tile has a voxel height of 2. If "long"
paths are built above ground, it seems that the supports have voxels but the
total number of voxels is still 1 less that it should be. The problem may lie
in the code that makes the virtual voxels during construction or the code that
copies them into the real world. I don't understand the code well enough to
determine what is going wrong.
Original comment by [email protected]
on 25 Apr 2014 at 6:09
from freerct.
Original comment by [email protected]
on 27 May 2014 at 1:14
- Changed state: Confirmed
from freerct.
Fixed both in r1240, thanks for the report
Original comment by [email protected]
on 26 Jul 2014 at 8:35
- Changed state: Fixed
from freerct.
Related Issues (20)
- New Website HOT 6
- Code Modernizations HOT 4
- `heap-buffer-overflow` in `Blit8bppImages`
- Crashes when roller coaster is about to arrive HOT 4
- FreeRCT does not respect the XDG Base Directory Specification HOT 9
- [Discussion] New Website HOT 1
- Flathub publishing HOT 10
- Description of MakeDirectory function is incorrect
- Lintian warnings/errors for Debian builds
- Autosaves
- Crash HOT 2
- Missing DLLs under Wine HOT 2
- Translation System Refactoring HOT 1
- Web-client crash while building coaster entrance / exit
- Building for MacOS HOT 8
- Can't run FreeRCT like described in the readme HOT 3
- Cannot run prebuilt windows binary(x64) HOT 3
- 32bpp Image Data Layout Is Messed Up HOT 4
- Open/close button usability HOT 2
- WASM Binary Fails to Create Directory HOT 8
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