Comments (9)
Hello Roland.
Ooops indeed, will fix it tonight, thanks to note it.
But are you shure that you use last uos source?
In last source there is this:
procedure Tuos_Player.ReadFile(x : integer);
{$IF DEFINED(neaac) or DEFINED(uos_debug)} // see "uos_debug" in place of "debug"
var
{$endif}
{$IF DEFINED(neaac)}
outBytes: longword;
{$endif}
{$IF DEFINED(uos_debug) and DEFINED(unix)} // see "uos_debug" in place of "debug"
i : integer;
st : string;
{$endif}
Fre;D
from uos.
Re-hello Roland.
Should be fixed in last commit af34668.
Many thanks to note it.
Fre;D
from uos.
Hello Fred! No, indeed, I wasn't using the latest code. I will take a new copy.
Glad to help (a little).
Regards.
Roland
from uos.
Hello Roland.
Note that debugging audio application is not easy.
This because it takes time to the debugger to analyze the code and so break the latency of the sound card.
You will get a weird sound while debugging, maybe the audio driver will stop to work good.
from uos.
Yes I know. I wanted to compile in DEBUG mode to debug Eschecs under Windows. It doesn't seem to be possible to build the application in DEBUG mode using the libraries built in RELEASE mode.
Eschecs compiled in DEBUG mode doesn't work. It crashes as soon as it starts. I believe it comes from fpGUI.
from uos.
Hello Roland.
If you use last uos, the debug mode is enabled only with define uos_debug.
If you use only define debug it will not affect uos.
So yes, if compiled in DEBUG mode without define uos_debug and if there are problems, it should not come from uos.
But if compiled with define uos_debug it is possible that it crash when playing a song.
from uos.
Note too that the sound server (particularly in Windows) dont like gdb.
So if you want to debug Eshcecs with gdb, better to disable sound in Eschecs.
from uos.
OK Fred. Thank you for the information.
I think we can close the issue.
from uos.
OK, I close.
from uos.
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from uos.