Comments (10)
Thanks for your report! I am going to push out a fix for the deprecation warning, but I don't think that was the actual source of your issue, since everything works fine for me doing what you are doing in that screenshot. 🤔
Please give it a try again with version 0.43.0.
If you are still experiencing this, please post the purple sorcerer text you are using.
Also, try with other modules disabled, I get the feeling some other module might be interfering.
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Hello.
I tested it on v0.43.0, but the problem still exists. I disabled all modules, including dcc-qol and dcc-core-compendium. The error looks the same:
This time, I tried to import just one character; this is a plain text from Purple sorcerer:
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: normal
0-level Occupation: Halfling mariner
Strength: 7 (-1)
Agility: 9 (0)
Stamina: 13 (+1)
Personality: 10 (0)
Intelligence: 7 (-1)
Luck: 6 (-1)
AC: 10; HP: 3
Weapon: Knife (as dagger) -1 (1d4-1)
Speed: 20; Init: 0; Ref: 0; Fort: 1; Will: 0
Equipment: Holy symbol (25 gp)
Trade good: Sailcloth (2 yards)
Starting Funds: 43 cp
Lucky sign: Seventh son (Spell checks) (-1)
Languages: English, Halfling
Racial Traits: Halfling ability: Infravision
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It is working for me. Are you self hosted or on Forge?
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Also you might try in a fresh world and see if that makes a difference.
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@algnc I host foundry on EC2 in AWS.
@cyface, this is a new empty world; I just started preparing for my first game in this system.
This world was migrated from foundry v11 to v12; this may be an issue. I'll try today to create a new world and test it there
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I tested this in a newly created empty world without any scenes or modules.
Plain text for import:
Generator Settings
Source: Rulebook | Roll Mode: 3d6 | HP: normal | Augur: toggle
0-level Occupation: Jester
Strength: 14 (+1)
Agility: 11 (0)
Stamina: 8 (-1)
Personality: 15 (+1)
Intelligence: 7 (-1)
Luck: 11 (0)
AC: 10; HP: 1
Weapon: Dart +0 (1d4+1)
Speed: 30; Init: 0; Ref: 0; Fort: -1; Will: 1
Equipment: Rope - 50' (25 cp)
Trade good: Silk clothes
Starting Funds: 29 cp
Lucky sign: Born under the loom (Skill checks, including thief)
Languages: Common
0-level Occupation: Soldier
Strength: 12 (0)
Agility: 10 (0)
Stamina: 5 (-2)
Personality: 10 (0)
Intelligence: 8 (-1)
Luck: 6 (-1)
AC: 11; HP: 1
Weapon: Spear +0 (1d8)
Speed: 30; Init: 0; Ref: -1; Fort: -2; Will: 0
Equipment: Waterskin (5 sp)
Trade good: Shield
Starting Funds: 37 cp
Lucky sign: Struck by lightning (Reflex saving throws) (-1)
Languages: Common
0-level Occupation: Dwarven mushroom-farmer
Strength: 9 (0)
Agility: 15 (+1)
Stamina: 15 (+1)
Personality: 8 (-1)
Intelligence: 13 (+1)
Luck: 8 (-1)
AC: 11; HP: 2
Weapon: Shovel (as staff) +0 (1d4)
Speed: 20; Init: 1; Ref: 1; Fort: 1; Will: -1
Equipment: Iron spike (1 sp)
Trade good: Sack
Starting Funds: 28 cp
Lucky sign: Survived the plague (Magical healing) (-1)
Languages: English, Dwarf, Gnome
Racial Traits: Dwarven ability: Infravision
0-level Occupation: Halfling haberdasher
Strength: 10 (0)
Agility: 10 (0)
Stamina: 11 (0)
Personality: 9 (0)
Intelligence: 11 (0)
Luck: 8 (-1)
AC: 10; HP: 1
Weapon: Scissors (as dagger) +0 (1d4)
Speed: 20; Init: 0; Ref: 0; Fort: 0; Will: -1
Equipment: Flint and steel (15 cp)
Trade good: Fine suits (3 sets)
Starting Funds: 19 cp
Lucky sign: Resisted temptation (Willpower saving throws) (-1)
Languages: English, Halfling
Racial Traits: Halfling ability: Infravision
Also, I tested it in few different browsers, but result is the same.
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@cyface
Yes, locally, it works with the same version of DCC and FoundryVTT.
Can I provide some additional information, maybe some logs?
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@cyface @algnc
Oh, it works now, after I restarted the server in AWS. Strange, but OK. Anyway, thank's for your support!
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Related Issues (20)
- Verify spell check macro works for specific spells
- Remove debug info from actor sheet config HOT 1
- Increase availability of "Import from Purple Sorcerer" to create actor permission HOT 1
- Custom skills don't add modifiers HOT 1
- Update Infravision wiki page HOT 2
- Fleeting Luck Button Doesn't appear on load
- Monster Import Failing to account for multiple attacks
- Fix and add tests for statblock that fails to import HOT 2
- Use Roll Modifier dialog to support adjusting damage amounts before applying damage
- Unable to open Actor sheets due to undefined enum CONST.DOCUMENT_PERMISSION_LEVELS
- Disapproval not automatically increasing on the sheet HOT 1
- Selecting token and clicking INIT on sheet gives error "no token selected for rolling initiative!" HOT 1
- Deed rolls seem to be rolling incorrectly - roll a 1 and a 6 shows in "Deed Roll". Roll a 4 and a 2 shows in "Deed Roll" HOT 1
- Modifying a Spell Result does not work correctly in v12 HOT 1
- Treasure item interactions are broken on v12 HOT 2
- New sheet mighty deeds using the wrong value HOT 1
- Warrior crit range is cut off on new sheet HOT 2
- Cleric Disapproval Lookups Broken in 0.43.0 HOT 1
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