Minecraft clone for Windows, Mac OS X and Linux. Just a few thousand lines of C using modern OpenGL (shaders). Online multiplayer support is included using a Python-based server.
http://www.michaelfogleman.com/craft/
- Simple but nice looking terrain generation using perlin / simplex noise.
- More than 10 types of blocks and more can be added easily.
- Supports plants (grass, flowers, trees, etc.) and transparency (glass).
- Simple clouds in the sky (they don't move).
- Day / night cycles and a textured sky dome.
- World changes persisted in a sqlite3 database.
- Multiplayer support!
Mac and Windows binaries are available on the website.
http://www.michaelfogleman.com/craft/
See below to run from source.
Download and install CMake if you don't already have it. You may use Homebrew to simplify the installation:
brew install cmake
sudo apt-get install cmake libglew-dev xorg-dev libcurl4-openssl-dev
sudo apt-get build-dep glfw
Download and install CMake
and MinGW. Add C:\MinGW\bin
to your PATH
.
Download and install cURL so that CURL/lib and CURL/include are in your Program Files directory.
Use the following commands in place of the ones described in the next section.
cmake -G "MinGW Makefiles"
mingw32-make
Once you have the dependencies (see above), run the following commands in your terminal.
git clone https://github.com/fogleman/Craft.git
cd Craft
cmake .
make
./craft
After many years, craft.michaelfogleman.com has been taken down. See the Server section for info on self-hosting.
You can connect to a server with command line arguments...
./craft [HOST [PORT]]
Or, with the "/online" command in the game itself.
/online [HOST [PORT]]
You can run your own server or connect to mine. The server is written in Python but requires a compiled DLL so it can perform the terrain generation just like the client.
gcc -std=c99 -O3 -fPIC -shared -o world -I src -I deps/noise deps/noise/noise.c src/world.c
python server.py [HOST [PORT]]
- WASD to move forward, left, backward, right.
- Space to jump.
- Left Click to destroy a block.
- Right Click or Cmd + Left Click to create a block.
- Ctrl + Right Click to toggle a block as a light source.
- 1-9 to select the block type to create.
- E to cycle through the block types.
- Tab to toggle between walking and flying.
- ZXCVBN to move in exact directions along the XYZ axes.
- Left shift to zoom.
- F to show the scene in orthographic mode.
- O to observe players in the main view.
- P to observe players in the picture-in-picture view.
- T to type text into chat.
- Forward slash (/) to enter a command.
- Backquote (`) to write text on any block (signs).
- Arrow keys emulate mouse movement.
- Enter emulates mouse click.
/goto [NAME]
Teleport to another user. If NAME is unspecified, a random user is chosen.
/list
Display a list of connected users.
/login NAME
Switch to another registered username. The login server will be re-contacted. The username is case-sensitive.
/logout
Unauthenticate and become a guest user. Automatic logins will not occur again until the /login command is re-issued.
/offline [FILE]
Switch to offline mode. FILE specifies the save file to use and defaults to "craft".
/online HOST [PORT]
Connect to the specified server.
/pq P Q
Teleport to the specified chunk.
/spawn
Teleport back to the spawn point.
The terrain is generated using Simplex noise - a deterministic noise function seeded based on position. So the world will always be generated the same way in a given location.
The world is split up into 32x32 block chunks in the XZ plane (Y is up). This allows the world to be “infinite” (floating point precision is currently a problem at large X or Z values) and also makes it easier to manage the data. Only visible chunks need to be queried from the database.
Only exposed faces are rendered. This is an important optimization as the vast majority of blocks are either completely hidden or are only exposing one or two faces. Each chunk records a one-block width overlap for each neighboring chunk so it knows which blocks along its perimeter are exposed.
Only visible chunks are rendered. A naive frustum-culling approach is used to test if a chunk is in the camera’s view. If it is not, it is not rendered. This results in a pretty decent performance improvement as well.
Chunk buffers are completely regenerated when a block is changed in that chunk, instead of trying to update the VBO.
Text is rendered using a bitmap atlas. Each character is rendered onto two triangles forming a 2D rectangle.
“Modern” OpenGL is used - no deprecated, fixed-function pipeline functions are used. Vertex buffer objects are used for position, normal and texture coordinates. Vertex and fragment shaders are used for rendering. Matrix manipulation functions are in matrix.c for translation, rotation, perspective, orthographic, etc. matrices. The 3D models are made up of very simple primitives - mostly cubes and rectangles. These models are generated in code in cube.c.
Transparency in glass blocks and plants (plants don’t take up the full rectangular shape of their triangle primitives) is implemented by discarding magenta-colored pixels in the fragment shader.
User changes to the world are stored in a sqlite database. Only the delta is stored, so the default world is generated and then the user changes are applied on top when loading.
The main database table is named “block” and has columns p, q, x, y, z, w. (p, q) identifies the chunk, (x, y, z) identifies the block position and (w) identifies the block type. 0 represents an empty block (air).
In game, the chunks store their blocks in a hash map. An (x, y, z) key maps to a (w) value.
The y-position of blocks are limited to 0 <= y < 256. The upper limit is mainly an artificial limitation to prevent users from building unnecessarily tall structures. Users are not allowed to destroy blocks at y = 0 to avoid falling underneath the world.
Multiplayer mode is implemented using plain-old sockets. A simple, ASCII, line-based protocol is used. Each line is made up of a command code and zero or more comma-separated arguments. The client requests chunks from the server with a simple command: C,p,q,key. “C” means “Chunk” and (p, q) identifies the chunk. The key is used for caching - the server will only send block updates that have been performed since the client last asked for that chunk. Block updates (in realtime or as part of a chunk request) are sent to the client in the format: B,p,q,x,y,z,w. After sending all of the blocks for a requested chunk, the server will send an updated cache key in the format: K,p,q,key. The client will store this key and use it the next time it needs to ask for that chunk. Player positions are sent in the format: P,pid,x,y,z,rx,ry. The pid is the player ID and the rx and ry values indicate the player’s rotation in two different axes. The client interpolates player positions from the past two position updates for smoother animation. The client sends its position to the server at most every 0.1 seconds (less if not moving).
Client-side caching to the sqlite database can be performance intensive when connecting to a server for the first time. For this reason, sqlite writes are performed on a background thread. All writes occur in a transaction for performance. The transaction is committed every 5 seconds as opposed to some logical amount of work completed. A ring / circular buffer is used as a queue for what data is to be written to the database.
In multiplayer mode, players can observe one another in the main view or in a picture-in-picture view. Implementation of the PnP was surprisingly simple - just change the viewport and render the scene again from the other player’s point of view.
Hit testing (what block the user is pointing at) is implemented by scanning a ray from the player’s position outward, following their sight vector. This is not a precise method, so the step rate can be made smaller to be more accurate.
Collision testing simply adjusts the player’s position to remain a certain distance away from any adjacent blocks that are obstacles. (Clouds and plants are not marked as obstacles, so you pass right through them.)
A textured sky dome is used for the sky. The X-coordinate of the texture represents time of day. The Y-values map from the bottom of the sky sphere to the top of the sky sphere. The player is always in the center of the sphere. The fragment shaders for the blocks also sample the sky texture to determine the appropriate fog color to blend with based on the block’s position relative to the backing sky.
Ambient occlusion is implemented as described on this page:
http://0fps.wordpress.com/2013/07/03/ambient-occlusion-for-minecraft-like-worlds/
- GLEW is used for managing OpenGL extensions across platforms.
- GLFW is used for cross-platform window management.
- CURL is used for HTTPS / SSL POST for the authentication process.
- lodepng is used for loading PNG textures.
- sqlite3 is used for saving the blocks added / removed by the user.
- tinycthread is used for cross-platform threading.
craft's People
Forkers
kbrafford zuiyueyin jukajunior zz3599 djbelieny jaredhalpern qqshfox vibster arya-s mpmedia gluball danielshir ummon pol jgasteiz jbulow jonathanleang frnknstn caliskanfurkan emilis shayananique m0narch sadiqmmm ariejan vaughamhong dugurca zulove tomjal raonyguimaraes vladcosorg angdev rgiar phantomcavalier patthoyts fjordan masterzu aosmith bruce2008github zarkone arcanelab zbrdge dappygoo jab5990 bry4n corvusetiam andxh whoisdylan adamjb rtt djbender dymk gnuwilliam snipeytje cyberroadie pikajude raphaeldore z0k4 bussiere aaron1011 kaezarrex krlmisha spazzkiwi poppingtonic madsravn veodin burningsea kanitaoru trevordorl eebrah davidrhodus muruguvenkat n00me jay3126 haozzzzzzzz ahito89 nvdnkpr ilovejs n1c aarontaylor z7ql buschtoens yanghuicpp phorkyou nvintel bradparks matsukaze tclh123 mfh couleeapps kusl 028396 acgreek porktank stubbetje marques199 burntcookie90 sach199 ftxqxd martinsv ergozcraft's Issues
Show own text in chat buffer
Now that you don't see what you type in the console any more there is no confirmation what you said was received by the server. There is no longer any reason to distinguish between input and output text and every reason to treat them the same way.
segfault under Linux
building from current git HEAD, I get a segfault
everything looks normal
[herrold@centos-6 Craft]$ ldd /home/herrold/rpmbuild/BUILDROOT/Craft-0.0.20131218.git-1.orc6.x86_64/usr/bin/craft
linux-vdso.so.1 => (0x00007fffb7dff000)
libdl.so.2 => /lib64/libdl.so.2 (0x0000003651e00000)
libGLEW.so.1.5 => /usr/lib64/libGLEW.so.1.5 (0x0000003a6cc00000)
libX11.so.6 => /usr/lib64/libX11.so.6 (0x0000003a6c000000)
libpthread.so.0 => /lib64/libpthread.so.0 (0x0000003651a00000)
libXrandr.so.2 => /usr/lib64/libXrandr.so.2 (0x0000003a6d800000)
libXi.so.6 => /usr/lib64/libXi.so.6 (0x0000003a6d000000)
libXxf86vm.so.1 => /usr/lib64/libXxf86vm.so.1 (0x0000003a71e00000)
librt.so.1 => /lib64/librt.so.1 (0x0000003652600000)
libm.so.6 => /lib64/libm.so.6 (0x0000003651600000)
libGL.so.1 => /usr/lib64/libGL.so.1 (0x0000003a72a00000)
libc.so.6 => /lib64/libc.so.6 (0x0000003651200000)
/lib64/ld-linux-x86-64.so.2 (0x0000003650e00000)
libxcb.so.1 => /usr/lib64/libxcb.so.1 (0x0000003a6c400000)
libXext.so.6 => /usr/lib64/libXext.so.6 (0x0000003a6c800000)
libXrender.so.1 => /usr/lib64/libXrender.so.1 (0x00007f692814a000)
libglapi.so.0 => /usr/lib64/libglapi.so.0 (0x0000003d1ce00000)
libXdamage.so.1 => /usr/lib64/libXdamage.so.1 (0x0000003a6e400000)
libXfixes.so.3 => /usr/lib64/libXfixes.so.3 (0x0000003a6d400000)
libX11-xcb.so.1 => /usr/lib64/libX11-xcb.so.1 (0x0000003a73800000)
libxcb-glx.so.0 => /usr/lib64/libxcb-glx.so.0 (0x0000003a72200000)
libxcb-dri2.so.0 => /usr/lib64/libxcb-dri2.so.0 (0x0000003a73400000)
libdrm.so.2 => /usr/lib64/libdrm.so.2 (0x0000003660e00000)
libselinux.so.1 => /lib64/libselinux.so.1 (0x0000003652a00000)
libXau.so.6 => /usr/lib64/libXau.so.6 (0x0000003653e00000)
libXdmcp.so.6 => /usr/lib64/libXdmcp.so.6 (0x000000365de00000)
[herrold@centos-6 Craft]$
but it ends: ...
poll([{fd=5, events=POLLIN|POLLOUT}], 1, -1) = 1 ([{fd=5, revents=POLLOUT}])
writev(5, [{"\210\23\3\0\0\0\0\0\2\0\0\0", 12}], 1) = 12
poll([{fd=5, events=POLLIN}], 1, -1) = 1 ([{fd=5, revents=POLLIN}])
recvfrom(5, "\0\1@\0\2\0@\20\23\0\210\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0\0", 4096, 0, NULL, NULL) = 32
--- SIGSEGV (Segmentation fault) @ 0 (0) ---
+++ killed by SIGSEGV +++
Segmentation fault
[herrold@centos-6 Craft]$ strace /home/herrold/rpmbuild/BUILDROOT/Craft-0.0.20131218.git-1.orc6.x86_64/usr/bin/craft 199.115.118.225 16018 2>&1 | wc -l
754
[herrold@centos-6 Craft]$
How may I assist in debugging this?
A potential account system
It would be nice if there was an account system that would save our player's accounts, maybe password protect them, and hold our location (and potentially inventory in the future). However, it would be a huge pain to host a primary server to hold this info, and we do not want to reserve usernames on servers we will not ever go on. The solution is to make each server hold its own account data.
From the Command Line
If a user goes to connect to a server, there can be an additional argument for uesrname:
./craft <ip> <port> <user>
It would then ask for your password, like how the sudo
command works on mac and linux.
From Inside the Game
You should also be able to join without a username, and play as a guest, and create an account with /user create <name> <password> <confirm>
. While in the server, you could rename your account with /user rename <new name>
, and change password with /user password <current password> <new password> <confirm>
. Lastly, it would allow you to log-in and log-off your account with /user logon <account> <password>
and /user logoff
. We would also allow deletion of accounts with /user delete
while logged in.
Why?
Beyond simple data storing, this would allow for a permissions-like interface by changing who could perform what actions as more get added on. We could also mess with the colors of names based on their permission-level.
Reduced Performance
Ever since Wednesday or Thursday, I've noticed a significant drop in fps on both my Mac and Linux boxes. It's really hard to enjoy now, as I'm only able to get 8 fps max with the latest files (also, multiplayer is literally unplayable, but that's a separate issue). The actual Minecraft runs way smoother for me, which wasn't the case when this project was first posted on Hacker News. Is anyone else experiencing this problem?
Multiplayer loading freez
Hi,
I have a huge freeze when connected to 199.115.118.225 16018.
I think this is caused by the internet connection.
Does anyone have this problem ? Is there something to do to avoid that ?
strdup isn't c99
Add -D_GNU_SOURCE
or similar.
Crashes at start in another folder [minor]
I get an error when I cmake/make craft in another directory :(
[574][itichi@home: Craft]$ mkdir tmpbuild && cd tmpbuild
[574][itichi@home: tmpbuild]$ cmake ../.
[574][itichi@home: tmpbuild]$ make
[574][itichi@home: tmpbuild]$ ./craft
error 78: failed to open file for reading
Erreur de segmentation (core dumped)
[575][itichi@home: tmpbuild]$ echo $?
139
Allow specifying max chat messages to display
A setting to control the max number of chat message to display at a time would be nice, in order to preserve context and prevent messages being pushed out too soon in case of high activity.
Windows build fails
Compiler - MVS 2012
Allows only c89 standard which breaks code because of declarations not made at the beginning of block.
Used gcc with cygwin to get a successful build. But can anyone suggest an alternative for use with Visual studio
Add support for rendering text
recv: Bad file descriptor
Somehow the client received a bad file descriptor while connected to your server.
thomas41546@Tair ~/workspace/Craft[master] ./craft 199.115.118.225 16018
Welcome to Craft!
Type "/help" for chat commands.
player1 has joined the game.
recv: Bad file descriptor
Noise code not properly credited to original author
https://github.com/caseman/noise
That's not very nice!
Dummy Mob
hi,
I tried to add a mob based on the player class but it is not displayed, probably due to some simple error. It would be nice to have some dummy mob added.
Read client settings from configuration file
I'd like to see (most of) the macro constants in main.c migrated to a separate file that is read at launch, possibly keeping the macros as fallbacks. From a developer perspective this has the advantage of allowing custom settings without Git complaining. From a user perspective it has the advantage of not necessitating repeated compilation as well as persisting client settings that can't reasonably be hard-coded (e.g. nick).
I'm willing to take a shot at this, myself, too, but only if @fogleman agrees with the merit and would be willing to integrate the changes (notwithstanding the quality of any implementation my unrefined skills could amount to). Some specifics would also need agreeing on:
- format
- file path
- desired settings
- documentation/communication
If I had to answer those questions I'd probably pick .ini; same directory as the craft
binary; support as many settings as possible; and add a sample file containing all supported settings with their default values and as much additional documentation as possible. That file probably wouldn't be read by the client but simply serve as a reference or a starting point for personal configuration, because otherwise people may edit that file directly and then versioning becomes problematic again. I'm not married to any of those ideas, however. A more Linux-y approach would look for a dot-file in $HOME or something but that would be very un-Windows-y and I don't like that.
Some specific goals I would like to achieve with this:
- customizing video and keybind settings without triggering changes
- client side nicks (see #63)
- server aliases
Give access to foliage block
The foliage block used by trees does not seem to be available to players. This means we can't make Christmas trees.
Bug: Falling through blocks from a height
Weird bug:
In fly mode, if you drop straight down from a large height, you clip right through the blocks on the ground.
Also if you tab out of fly mode from a height, and drop straight down, pointing directly towards the ground, it clips right through.
Seems to be more easily repeatable if I connect to the server from two clients at the same time on my computer.
Grass growth texture is different color than grass block
Kill another dependency: GLEW
I just found an OpenGL load generator that can replace glew for loading modern OpenGL. It creates only one source and one header file, so it can be built right into the source. It would also allow the usage of up to OpenGL 4.4 (which isn't currently available on Macs, so you may have to go with 4.0 instead). You can also choose what extensions to load, and whether you want to implement extension loading as if you were using glew or glee.
error: unknown type name ‘pthread_key_t’
➜ Craft git:(master) make
Scanning dependencies of target glfw
[ 1%] Building C object glfw/src/CMakeFiles/glfw.dir/clipboard.c.o
In file included from /home/omer/opt/Craft/glfw/src/x11_platform.h:52:0,
from /home/omer/opt/Craft/glfw/src/internal.h:69,
from /home/omer/opt/Craft/glfw/src/clipboard.c:27:
/home/omer/opt/Craft/glfw/src/glx_platform.h:95:5: error: unknown type name ‘pthread_key_t’
pthread_key_t current;
^
make[2]: *** [glfw/src/CMakeFiles/glfw.dir/clipboard.c.o] Error 1
make[1]: *** [glfw/src/CMakeFiles/glfw.dir/all] Error 2
make: *** [all] Error 2
Make Player color black/different
Players are the same color as clouds currently which makes it harder to differentiate. Could you change to a color not used by a texture currently
Including LibPng (or LodePng) as a Submodule
When trying to build it, I ran into the issue of it not finding png on my computer (OS X 10.9). I was wondering if it was a dependency, which is not listed on the read me.
However, libpng is hosted on github, so it may make sense to add another submodule for that, and save the trouble of installing dependencies for everyone.
If these make the build process too long, there is also the option of using lodepng, which is a single file png decoder/encoder.
Server has no clue what it's map looks like
I've been trying to program some stuff for the server lately, and it has come to my attention that the server has no way of knowing what the pregenerated blocks are. It can only tell which blocks have been placed/removed by clients. Hopefully there's a way to integrate the map.c code in python somehow, so the server can actually get block data.
Create full player body, instead of just a head
Players should have entire bodies, similar to on Minecraft, instead of just a head.
Enhancement: Including GLFW as a submodule
We would no longer have to download GLFW separately for it to work, it would become easier to set up and run, and it would always be up to date.
Set nick client side
Having to set nick on every connect gets irritating, but for persistent nicks, storing them server side isn't exactly scalable (storage, client identification, name collisions).
Ultimately I'd like to be able to set a nick client side, offline. Other than requiring changes to the server to support receiving nicks (I think it could just store at connect and /nick
and mostly keep the current code) it will be necessary to decide how to handle collisions. Currently there is no regard for collisions. Pull request #62 prevents collisions but for obvious reasons doesn't address the situation where a collision occurs when a client connects. The simplest solution, outside of continuing to disregard collisions, may be to assign the offending client a default name similarly to what happens now.
Crashes when trying to use multiplayer
Using the latest git I get
./craft 199.115.118.225 16018
recv: Interrupted system call
Segmentation fault (core dumped)
Add a LICENSE.md
I suggest something open-source, to stir mods and improvements to the code. This is awesome!
Server is implemented in Python
I guess I love Python as much as you.
But I also guess that statement like "Minecraft clone in 2500 lines of C - even supports multiplayer online" might be a little misleading when server is actually written in Python.
Support text wrapping
Key bindings are broken with a dvorak keyboard
Need an indicator for the active observer mode
There is no way to tell which observer mode is active. It gets confusing sometimes, e.g. when the player you have been observing disconnects.
Block selection is off
Crash on OSX on start
Issued this command to build:
Codeinator:c dymk$ git clone https://github.com/fogleman/Craft.git
Cloning into 'Craft'...
remote: Counting objects: 1133, done.
...
Resolving deltas: 100% (614/614), done.
Checking connectivity... done
Codeinator:c dymk$ cd Craft/
Codeinator:Craft dymk$ mkdir build && cd build
Codeinator:build dymk$ cmake ..
...
-- Build files have been written to: /Users/dymk/code/c/Craft/build
Codeinator:build dymk$ make
...
Linking C executable craft
[100%] Built target craft
Codeinator:build dymk$ ./craft
A window is drawn on the screen for a split second, then:
Codeinator:build dymk$ ./craft
error 78: failed to open file for reading
craft(91572,0x7fff7cccf310) malloc: *** error for object 0x7fff8dc24d6f: pointer being freed was not allocated
*** set a breakpoint in malloc_error_break to debug
Abort trap: 6
Codeinator:build dymk$
OS Version: Mac OS X 10.9
Hangs on Q since text update
Up until the text update a few hours ago I've always gotten a recv: something-something
error message when pressing Q to quit, but quitting has otherwise worked fine, including after the generic chat update. Since adding text support, which otherwise appears to work fine (there was no one to chat with :() the game hangs after pressing Q or releasing the mouse and closing the window with the X (though I don't know if that worked before), necessitating a manual shutdown.
I'm on Mint 16 but also in a VM, which is causing some other issues (reversed window context).
I don't have any time to look into this right now, just reporting it.
Server is written in Python 2
Updating the server to Python 3 seems like a good idea- SQLAlchemy supports it, so there is nothing preventing it from happening.
I am more than happy to port it and tidy some code, I just can't test it as I am also afflicted by #16 .
Can't ascend or descend while strafing
Aimed up or down, strafing while moving forward or backward will not change your elevation. Moving without strafing will.
Bump speed of the user up to 200, and you can clip through the world
main.c
: float speed = flying ? 200 : 5;
Can now fly through the ground. Perhaps it'd be good to do hit testing on the line that the user moved, rather than the client's position at the current frame?
Texture file is not original
https://github.com/fogleman/Craft/blob/master/texture.png infringes on our copyright. Please change it to original textures.
Unable to build - Ubuntu 12.04.2 64bit
Here's the output of cmake .
[~/src/Craft] -> cmake . ±[master]
-- Using X11 for window creation
-- Using GLX for context creation
CMake Error at CMakeLists.txt:20 (find_package):
Could not find module FindGLEW.cmake or a configuration file for package
GLEW.
Adjust CMAKE_MODULE_PATH to find FindGLEW.cmake or set GLEW_DIR to the
directory containing a CMake configuration file for GLEW. The file will
have one of the following names:
GLEWConfig.cmake
glew-config.cmake
NEEDS MOAR COWBELL
Unable to build on ubuntu
Following the directions on the readme, I cannot compile Craft on xubuntu.
I am using a live CD, but have installed all the dependencies successfully.
~/Craft/> cmake .
-- The C compiler identification is GNU 4.7.3
-- The CXX compiler identification is unknown
-- Check for working C compiler: /usr/bin/cc
-- Check for working C compiler: /usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
CMake Error: your CXX compiler: "CMAKE_CXX_COMPILER-NOTFOUND" was not found. Please set CMAKE_CXX_COMPILER to a valid compiler path or name.
-- Looking for XOpenDisplay in /usr/lib/x86_64-linux-gnu/libX11.so;/usr/lib/x86_64-linux-gnu/libXext.so
-- Looking for XOpenDisplay in /usr/lib/x86_64-linux-gnu/libX11.so;/usr/lib/x86_64-linux-gnu/libXext.so - found
-- Looking for gethostbyname
-- Looking for gethostbyname - found
-- Looking for connect
-- Looking for connect - found
-- Looking for remove
-- Looking for remove - found
-- Looking for shmat
-- Looking for shmat - found
-- Looking for IceConnectionNumber in ICE
-- Looking for IceConnectionNumber in ICE - found
-- Found X11: /usr/lib/x86_64-linux-gnu/libX11.so
-- Found OpenGL: /usr/lib/x86_64-linux-gnu/libGL.so
-- Looking for include file pthread.h
-- Looking for include file pthread.h - found
-- Looking for pthread_create
-- Looking for pthread_create - not found
-- Looking for pthread_create in pthreads
-- Looking for pthread_create in pthreads - not found
-- Looking for pthread_create in pthread
-- Looking for pthread_create in pthread - found
-- Found Threads: TRUE
-- Could NOT find Doxygen (missing: DOXYGEN_EXECUTABLE)
-- Using X11 for window creation
-- Using GLX for context creation
-- Looking for glXGetProcAddress
-- Looking for glXGetProcAddress - found
-- Looking for glXGetProcAddressARB
-- Looking for glXGetProcAddressARB - found
-- Looking for glXGetProcAddressEXT
-- Looking for glXGetProcAddressEXT - not found
-- Found GLEW: /usr/include
-- Configuring incomplete, errors occurred!
~/Craft/> make
make: *** No targets specified and no makefile found. Stop.
Any one have a working ubuntu build they can share?
Able to clip into cubes.
I am able to clip into cubes when walking towards them at strange angles, not 100% reproducible but if you hump the cube for a bit you will clip into it.
Feature request: chat other players
The players inside the test server are requesting it. Just look around for text. :-)
Block 15
Placing block 15 to create a specific cloud, you aren't allowed to add new blocks to the side. Also if you disconnect and reconnect while in a placed cloud it can cause you to fall through the ground whenever you reconnect.
Dark tile block needs color adjustment
After walking ~5 hours in one direction, the game crashed.
Process: craft [4440]
Path: /Users/USER/*/craft
Identifier: craft
Version: 0
Code Type: X86-64 (Native)
Parent Process: zsh [4024]
User ID: 501
Date/Time: 2013-12-10 05:17:01.309 -0800
OS Version: Mac OS X 10.8.5 (12F45)
Report Version: 10
Interval Since Last Report: 719349 sec
Crashes Since Last Report: 2
Per-App Crashes Since Last Report: 1
Anonymous UUID: 7B3B7009-A672-2B1C-ADFD-35F71020CD40
Crashed Thread: 0 Dispatch queue: com.apple.main-thread
Exception Type: EXC_CRASH (SIGABRT)
Exception Codes: 0x0000000000000000, 0x0000000000000000
Application Specific Information:
*** error for object 0x1166c9000: pointer being freed was not allocated
Thread 0 Crashed:: Dispatch queue: com.apple.main-thread
0 libsystem_kernel.dylib 0x00007fff8fe9b212 __pthread_kill + 10
1 libsystem_c.dylib 0x00007fff95dbdb24 pthread_kill + 90
2 libsystem_c.dylib 0x00007fff95e01f61 abort + 143
3 libsystem_c.dylib 0x00007fff95dd5989 free + 392
4 craft 0x000000010a99acbe ensure_chunks + 110
5 craft 0x000000010a99c5f5 main + 4885
6 libdyld.dylib 0x00007fff90eef7e1 start + 1
Thread 1:
0 libsystem_kernel.dylib 0x00007fff8fe9b2aa __recvfrom + 10
1 craft 0x000000010a99d22f recv_worker + 239
2 craft 0x000000010aa641c9 _thrd_wrapper_function + 25
3 libsystem_c.dylib 0x00007fff95dbc772 _pthread_start + 327
4 libsystem_c.dylib 0x00007fff95da91a1 thread_start + 13
Thread 2:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x00007fff8fe9bd16 kevent + 10
1 libdispatch.dylib 0x00007fff97f49dea _dispatch_mgr_invoke + 883
2 libdispatch.dylib 0x00007fff97f499ee _dispatch_mgr_thread + 54
Thread 3:
0 libsystem_kernel.dylib 0x00007fff8fe9b6d6 __workq_kernreturn + 10
1 libsystem_c.dylib 0x00007fff95dbef1c _pthread_workq_return + 25
2 libsystem_c.dylib 0x00007fff95dbece3 _pthread_wqthread + 412
3 libsystem_c.dylib 0x00007fff95da9191 start_wqthread + 13
Thread 0 crashed with X86 Thread State (64-bit):
rax: 0x0000000000000000 rbx: 0x0000000000000006 rcx: 0x00007fff5525d558 rdx: 0x0000000000000000
rdi: 0x0000000000000707 rsi: 0x0000000000000006 rbp: 0x00007fff5525d580 rsp: 0x00007fff5525d558
r8: 0x00007fff7d446278 r9: 0x0000000000000000 r10: 0x0000000020000000 r11: 0x0000000000000206
r12: 0x00007fe785005600 r13: 0x000000010aadf000 r14: 0x00007fff7d447180 r15: 0x0000000000000004
rip: 0x00007fff8fe9b212 rfl: 0x0000000000000206 cr2: 0x00007fff7d43fff0
Logical CPU: 0
Binary Images:
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0x7fff91b30000 - 0x7fff91b3dfff com.apple.AppleFSCompression (49 - 1.0) <5508344A-2A7E-3122-9562-6F363910A80E> /System/Library/PrivateFrameworks/AppleFSCompression.framework/Versions/A/AppleFSCompression
0x7fff91b8b000 - 0x7fff91b91fff com.apple.DiskArbitration (2.5.2 - 2.5.2) <C713A35A-360E-36CE-AC0A-25C86A3F50CA> /System/Library/Frameworks/DiskArbitration.framework/Versions/A/DiskArbitration
0x7fff91b96000 - 0x7fff927c3fff com.apple.AppKit (6.8 - 1187.40) <F12CF463-6F88-32ED-9EBA-0FA2AD3CF576> /System/Library/Frameworks/AppKit.framework/Versions/C/AppKit
0x7fff927c4000 - 0x7fff927e3ff7 com.apple.ChunkingLibrary (2.0 - 133.3) <8BEC9AFB-DCAA-37E8-A5AB-24422B234ECF> /System/Library/PrivateFrameworks/ChunkingLibrary.framework/Versions/A/ChunkingLibrary
0x7fff927e9000 - 0x7fff927ebfff libquarantine.dylib (52.1) <143B726E-DF47-37A8-90AA-F059CFD1A2E4> /usr/lib/system/libquarantine.dylib
0x7fff927ec000 - 0x7fff92859ff7 com.apple.datadetectorscore (4.1 - 269.3) <5775F0DB-87D6-310D-8B03-E2AD729EFB28> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore
0x7fff928a4000 - 0x7fff928a4fff com.apple.Accelerate.vecLib (3.8 - vecLib 3.8) <F565B686-24E2-39F2-ACC3-C5E4084476BE> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/vecLib
0x7fff928a5000 - 0x7fff928bcfff libGL.dylib (8.10.1) <F8BABA3C-7810-3A65-83FC-61945AA50E90> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGL.dylib
0x7fff92ba8000 - 0x7fff92c4eff7 com.apple.CoreServices.OSServices (557.6 - 557.6) <1BDB5456-0CE9-301C-99C1-8EFD0D2BFCCD> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/OSServices.framework/Versions/A/OSServices
0x7fff92c8c000 - 0x7fff92cf5fff libstdc++.6.dylib (56) <EAA2B53E-EADE-39CF-A0EF-FB9D4940672A> /usr/lib/libstdc++.6.dylib
0x7fff92ed9000 - 0x7fff92f01fff libJPEG.dylib (851) <64A3EB03-34FB-308C-817B-6106D1F4D80F> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libJPEG.dylib
0x7fff92f02000 - 0x7fff92f15ff7 com.apple.LangAnalysis (1.7.0 - 1.7.0) <2F2694E9-A7BC-33C7-B4CF-8EC907DF0FEB> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/LangAnalysis.framework/Versions/A/LangAnalysis
0x7fff92f16000 - 0x7fff93068fff com.apple.audio.toolbox.AudioToolbox (1.9.2 - 1.9.2) <DC5F3D1B-036A-37DE-BC24-7636DC95EA1C> /System/Library/Frameworks/AudioToolbox.framework/Versions/A/AudioToolbox
0x7fff930d4000 - 0x7fff930e8fff com.apple.speech.synthesis.framework (4.1.12 - 4.1.12) <94EDF2AB-809C-3D15-BED5-7AD45B2A7C16> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/SpeechSynthesis.framework/Versions/A/SpeechSynthesis
0x7fff932c7000 - 0x7fff932cdfff libmacho.dylib (829) <BF332AD9-E89F-387E-92A4-6E1AB74BD4D9> /usr/lib/system/libmacho.dylib
0x7fff93428000 - 0x7fff93845fff FaceCoreLight (2.4.1) <A34C9575-C4C1-31B1-809B-7751070B4E8B> /System/Library/PrivateFrameworks/FaceCoreLight.framework/Versions/A/FaceCoreLight
0x7fff9385b000 - 0x7fff93860fff libcache.dylib (57) <65187C6E-3FBF-3EB8-A1AA-389445E2984D> /usr/lib/system/libcache.dylib
0x7fff93bbc000 - 0x7fff93beaff7 libsystem_m.dylib (3022.6) <B434BE5C-25AB-3EBD-BAA7-5304B34E3441> /usr/lib/system/libsystem_m.dylib
0x7fff93beb000 - 0x7fff9457b627 com.apple.CoreGraphics (1.600.0 - 333.1) <C085C074-7260-3C3D-90C6-A65D3CB2BD41> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/CoreGraphics
0x7fff945e3000 - 0x7fff94604fff com.apple.Ubiquity (1.2 - 243.15) <C9A7EE77-B637-3676-B667-C0843BBB0409> /System/Library/PrivateFrameworks/Ubiquity.framework/Versions/A/Ubiquity
0x7fff94605000 - 0x7fff94616ff7 libsasl2.2.dylib (166) <649CAE0E-8FFE-3C60-A849-BE6300E4B726> /usr/lib/libsasl2.2.dylib
0x7fff9465f000 - 0x7fff9471cff7 com.apple.ColorSync (4.8.0 - 4.8.0) <6CE333AE-EDDB-3768-9598-9DB38041DC55> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x7fff9484c000 - 0x7fff948a8ff7 com.apple.Symbolication (1.3 - 93) <97F3B1D2-D81D-3F37-87B3-B9A686124CF5> /System/Library/PrivateFrameworks/Symbolication.framework/Versions/A/Symbolication
0x7fff948a9000 - 0x7fff948b8fff com.apple.opengl (1.8.10 - 1.8.10) <AD49CF56-B7C1-3598-8610-58532FC41345> /System/Library/Frameworks/OpenGL.framework/Versions/A/OpenGL
0x7fff948b9000 - 0x7fff94913fff com.apple.print.framework.PrintCore (8.3 - 387.2) <5BA0CBED-4D80-386A-9646-F835C9805B71> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/PrintCore.framework/Versions/A/PrintCore
0x7fff949a7000 - 0x7fff949e7ff7 com.apple.MediaKit (14 - 687) <8AAA8CC3-3ACD-34A5-9E57-9B24AD8AFD4D> /System/Library/PrivateFrameworks/MediaKit.framework/Versions/A/MediaKit
0x7fff949e8000 - 0x7fff94aadff7 com.apple.coreui (2.0 - 181.1) <83D2C92D-6842-3C9D-9289-39D5B4554C3A> /System/Library/PrivateFrameworks/CoreUI.framework/Versions/A/CoreUI
0x7fff94ab1000 - 0x7fff94bbcfff libFontParser.dylib (84.6) <96C42E49-79A6-3475-B5E4-6A782599A6DA> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ATS.framework/Versions/A/Resources/libFontParser.dylib
0x7fff94cd6000 - 0x7fff94ce1fff libsystem_notify.dylib (98.5) <C49275CC-835A-3207-AFBA-8C01374927B6> /usr/lib/system/libsystem_notify.dylib
0x7fff94ce2000 - 0x7fff94d09fff com.apple.framework.familycontrols (4.1 - 410) <50F5A52C-8FB6-300A-977D-5CFDE4D5796B> /System/Library/PrivateFrameworks/FamilyControls.framework/Versions/A/FamilyControls
0x7fff95005000 - 0x7fff95013fff libcommonCrypto.dylib (60027) <BAAFE0C9-BB86-3CA7-88C0-E3CBA98DA06F> /usr/lib/system/libcommonCrypto.dylib
0x7fff952d2000 - 0x7fff95315ff7 com.apple.RemoteViewServices (2.0 - 80.6) <5CFA361D-4853-3ACC-9EFC-A2AC1F43BA4B> /System/Library/PrivateFrameworks/RemoteViewServices.framework/Versions/A/RemoteViewServices
0x7fff95941000 - 0x7fff95944fff libRadiance.dylib (851) <C317B2C7-CA3A-329F-B6DC-7CC33FE08C81> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libRadiance.dylib
0x7fff95945000 - 0x7fff959c4ff7 com.apple.securityfoundation (6.0 - 55115.4) <8676E0DF-295F-3690-BDAA-6C9C1D210B88> /System/Library/Frameworks/SecurityFoundation.framework/Versions/A/SecurityFoundation
0x7fff95a4c000 - 0x7fff95a53fff libcopyfile.dylib (89) <876573D0-E907-3566-A108-577EAD1B6182> /usr/lib/system/libcopyfile.dylib
0x7fff95a54000 - 0x7fff95a82fff com.apple.CoreServicesInternal (154.3 - 154.3) <F4E118E4-E327-3314-83D7-EA20B1717ED0> /System/Library/PrivateFrameworks/CoreServicesInternal.framework/Versions/A/CoreServicesInternal
0x7fff95a83000 - 0x7fff95a84fff libsystem_blocks.dylib (59) <D92DCBC3-541C-37BD-AADE-ACC75A0C59C8> /usr/lib/system/libsystem_blocks.dylib
0x7fff95a85000 - 0x7fff95abeff7 libssl.0.9.8.dylib (47.2) <46DF85DC-18FB-3108-91F6-52AE3EBF2347> /usr/lib/libssl.0.9.8.dylib
0x7fff95c30000 - 0x7fff95c31ff7 libremovefile.dylib (23.2) <6763BC8E-18B8-3AD9-8FFA-B43713A7264F> /usr/lib/system/libremovefile.dylib
0x7fff95c32000 - 0x7fff95da7ff7 com.apple.CFNetwork (596.5 - 596.5) <22372475-6EF4-3A04-83FC-C061FE4717B3> /System/Library/Frameworks/CFNetwork.framework/Versions/A/CFNetwork
0x7fff95da8000 - 0x7fff95e74ff7 libsystem_c.dylib (825.40.1) <543B05AE-CFA5-3EFE-8E58-77225411BA6B> /usr/lib/system/libsystem_c.dylib
0x7fff95e75000 - 0x7fff95eafff7 com.apple.GSS (3.0 - 2.0) <423BDFCC-9187-3F3E-ABB0-D280003EB15E> /System/Library/Frameworks/GSS.framework/Versions/A/GSS
0x7fff95f41000 - 0x7fff95fa9fff libvDSP.dylib (380.10) <3CA154A3-1BE5-3CF4-BE48-F0A719A963BB> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libvDSP.dylib
0x7fff95faa000 - 0x7fff95fabfff libDiagnosticMessagesClient.dylib (8) <8548E0DC-0D2F-30B6-B045-FE8A038E76D8> /usr/lib/libDiagnosticMessagesClient.dylib
0x7fff95fe4000 - 0x7fff96021fef libGLImage.dylib (8.10.1) <91E31B9B-4141-36D5-ABDC-20F1D6D1D0CF> /System/Library/Frameworks/OpenGL.framework/Versions/A/Libraries/libGLImage.dylib
0x7fff96022000 - 0x7fff96022fff libOpenScriptingUtil.dylib (148.3) <F8681222-0969-3B10-8BCE-C55A4B9C520C> /usr/lib/libOpenScriptingUtil.dylib
0x7fff96028000 - 0x7fff96033ff7 com.apple.bsd.ServiceManagement (2.0 - 2.0) <C12962D5-85FB-349E-AA56-64F4F487F219> /System/Library/Frameworks/ServiceManagement.framework/Versions/A/ServiceManagement
0x7fff96034000 - 0x7fff9614c92f libobjc.A.dylib (532.2) <90D31928-F48D-3E37-874F-220A51FD9E37> /usr/lib/libobjc.A.dylib
0x7fff961a8000 - 0x7fff96202ff7 com.apple.opencl (2.2.19 - 2.2.19) <3C7DFB2C-B3F9-3447-A1FC-EAAA42181A6E> /System/Library/Frameworks/OpenCL.framework/Versions/A/OpenCL
0x7fff96203000 - 0x7fff96203fff com.apple.Accelerate (1.8 - Accelerate 1.8) <878A6E7E-CB34-380F-8212-47FBF12C7C96> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x7fff96496000 - 0x7fff964c2ff7 libRIP.A.dylib (333.1) <CC2A33EB-409C-3C4D-97D4-41F4A080F874> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x7fff964fc000 - 0x7fff9657eff7 com.apple.Heimdal (3.0 - 2.0) <ACF0C667-5ACC-382A-A998-61E85386C814> /System/Library/PrivateFrameworks/Heimdal.framework/Versions/A/Heimdal
0x7fff9657f000 - 0x7fff965c3fff libcups.2.dylib (327.7) <9F35B58A-F47E-348A-8E09-E235FA4B9270> /usr/lib/libcups.2.dylib
0x7fff9660b000 - 0x7fff9660cff7 libSystem.B.dylib (169.3) <9089D72D-E714-31E1-80C8-698A8E8B05AD> /usr/lib/libSystem.B.dylib
0x7fff96665000 - 0x7fff96936ff7 com.apple.security (7.0 - 55179.13) <F428E306-C407-3B55-BA82-E58755E8A76F> /System/Library/Frameworks/Security.framework/Versions/A/Security
0x7fff96937000 - 0x7fff96937fff com.apple.CoreServices (57 - 57) <9DD44CB0-C644-35C3-8F57-0B41B3EC147D> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x7fff96938000 - 0x7fff96a0bff7 com.apple.DiscRecording (7.0 - 7000.2.4) <E5F3F320-1049-32D8-8189-916EF5C40A1A> /System/Library/Frameworks/DiscRecording.framework/Versions/A/DiscRecording
0x7fff96a0c000 - 0x7fff96a6bfff com.apple.AE (645.6 - 645.6) <44F403C1-660A-3543-AB9C-3902E02F936F> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x7fff97262000 - 0x7fff97278fff com.apple.MultitouchSupport.framework (237.4 - 237.4) <0F7FEE29-161B-3D8E-BE91-308CBD354461> /System/Library/PrivateFrameworks/MultitouchSupport.framework/Versions/A/MultitouchSupport
0x7fff97279000 - 0x7fff97287fff com.apple.Librarian (1.1 - 1) <5AC28666-7642-395F-A923-C6F8A274BBBD> /System/Library/PrivateFrameworks/Librarian.framework/Versions/A/Librarian
0x7fff97288000 - 0x7fff972a7ff7 libresolv.9.dylib (51) <0882DC2D-A892-31FF-AD8C-0BB518C48B23> /usr/lib/libresolv.9.dylib
0x7fff972a8000 - 0x7fff972aaff7 libunc.dylib (25) <92805328-CD36-34FF-9436-571AB0485072> /usr/lib/system/libunc.dylib
0x7fff97637000 - 0x7fff97659ff7 libxpc.dylib (140.43) <70BC645B-6952-3264-930C-C835010CCEF9> /usr/lib/system/libxpc.dylib
0x7fff9765a000 - 0x7fff97844ff7 com.apple.CoreFoundation (6.8 - 744.19) <0F7403CA-2CB8-3D0A-992B-679701DF27CA> /System/Library/Frameworks/CoreFoundation.framework/Versions/A/CoreFoundation
0x7fff978ed000 - 0x7fff9798bff7 com.apple.ink.framework (10.8.2 - 150) <84B9825C-3822-375F-BE58-A753444FBDE2> /System/Library/Frameworks/Carbon.framework/Versions/A/Frameworks/Ink.framework/Versions/A/Ink
0x7fff979ec000 - 0x7fff97aeefff libcrypto.0.9.8.dylib (47.2) <CF3BAB7E-4972-39FD-AF92-28ACAFF0873E> /usr/lib/libcrypto.0.9.8.dylib
0x7fff97c4e000 - 0x7fff97c57ff7 com.apple.CommerceCore (1.0 - 26.2) <AF35874A-6FA7-328E-BE30-8BBEF0B741A8> /System/Library/PrivateFrameworks/CommerceKit.framework/Versions/A/Frameworks/CommerceCore.framework/Versions/A/CommerceCore
0x7fff97c58000 - 0x7fff97c58ffd com.apple.audio.units.AudioUnit (1.9.2 - 1.9.2) <6D314680-7409-3BC7-A807-36341411AF9A> /System/Library/Frameworks/AudioUnit.framework/Versions/A/AudioUnit
0x7fff97c6a000 - 0x7fff97c6bfff liblangid.dylib (116) <864C409D-D56B-383E-9B44-A435A47F2346> /usr/lib/liblangid.dylib
0x7fff97d02000 - 0x7fff97d83fff com.apple.Metadata (10.7.0 - 707.12) <69E3EEF7-8B7B-3652-8320-B8E885370E56> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/Metadata.framework/Versions/A/Metadata
0x7fff97d8e000 - 0x7fff97ddaff7 libauto.dylib (185.4) <AD5A4CE7-CB53-313C-9FAE-673303CC2D35> /usr/lib/libauto.dylib
0x7fff97ddb000 - 0x7fff97ddffff libGIF.dylib (851) <AD40D084-6E34-38CD-967D-705F94B188DA> /System/Library/Frameworks/ImageIO.framework/Versions/A/Resources/libGIF.dylib
0x7fff97de2000 - 0x7fff97e2afff libcurl.4.dylib (69.2) <EBDBF42D-E4A6-3D05-A76B-2817D79D59E2> /usr/lib/libcurl.4.dylib
0x7fff97e2b000 - 0x7fff97f44fff com.apple.ImageIO.framework (3.2.2 - 851) <6552C673-9F29-3B31-A12E-C4391A950965> /System/Library/Frameworks/ImageIO.framework/Versions/A/ImageIO
0x7fff97f45000 - 0x7fff97f5aff7 libdispatch.dylib (228.23) <D26996BF-FC57-39EB-8829-F63585561E09> /usr/lib/system/libdispatch.dylib
0x7fff9810f000 - 0x7fff98145fff com.apple.DebugSymbols (98 - 98) <14E788B1-4EB2-3FD7-934B-849534DFC198> /System/Library/PrivateFrameworks/DebugSymbols.framework/Versions/A/DebugSymbols
0x7fff98146000 - 0x7fff9819cfff com.apple.HIServices (1.20 - 417) <A1129272-FEC8-350B-BA26-5A97F23C413D> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x7fff98232000 - 0x7fff98263ff7 com.apple.DictionaryServices (1.2 - 184.4) <054F2D6F-9CFF-3EF1-9778-25C551B616C1> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices
0x7fff98264000 - 0x7fff9828bff7 com.apple.PerformanceAnalysis (1.16 - 16) <E4888388-F41B-313E-9CBB-5807D077BDA9> /System/Library/PrivateFrameworks/PerformanceAnalysis.framework/Versions/A/PerformanceAnalysis
0x7fff982c6000 - 0x7fff982cbfff com.apple.OpenDirectory (10.8 - 151.10) <CF44120B-9B01-32DD-852E-C9C0E1243FC0> /System/Library/Frameworks/OpenDirectory.framework/Versions/A/OpenDirectory
0x7fff982d0000 - 0x7fff982d4fff libCGXType.A.dylib (333.1) <16625094-813E-39F8-9AFE-C1A24ED11749> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib
0x7fff982d5000 - 0x7fff982f7ff7 com.apple.Kerberos (2.0 - 1) <C49B8820-34ED-39D7-A407-A3E854153556> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
0x7fff982fe000 - 0x7fff9830dff7 libxar.1.dylib (105) <370ED355-E516-311E-BAFD-D80633A84BE1> /usr/lib/libxar.1.dylib
External Modification Summary:
Calls made by other processes targeting this process:
task_for_pid: 2
thread_create: 0
thread_set_state: 0
Calls made by this process:
task_for_pid: 0
thread_create: 0
thread_set_state: 0
Calls made by all processes on this machine:
task_for_pid: 4590
thread_create: 1
thread_set_state: 0
VM Region Summary:
ReadOnly portion of Libraries: Total=159.0M resident=192.0M(121%) swapped_out_or_unallocated=16777216.0T(11061006696448%)
Writable regions: Total=413.8M written=167.8M(41%) resident=289.2M(70%) swapped_out=0K(0%) unallocated=124.6M(30%)
REGION TYPE VIRTUAL
=========== =======
CG backing stores 3380K
CG image 12K
CG shared images 1216K
CoreServices 2064K
IOKit 4904K
IOKit (reserved) 128K reserved VM address space (unallocated)
MALLOC 282.2M
MALLOC guard page 48K
Memory tag=242 12K
Memory tag=251 8K
OpenGL GLSL 4112K
OpenGL GLSL (reserved) 128K reserved VM address space (unallocated)
STACK GUARD 56.0M
Stack 9752K
VM_ALLOCATE 16.1M
__DATA 11.3M
__IMAGE 528K
__LINKEDIT 53.8M
__TEXT 105.3M
__UNICODE 544K
mapped file 39.2M
shared memory 100.3M
=========== =======
TOTAL 690.3M
TOTAL, minus reserved VM space 690.1M
Model: MacBookPro8,2, BootROM MBP81.0047.B27, 4 processors, Intel Core i7, 2 GHz, 8 GB, SMC 1.69f4
Graphics: Intel HD Graphics 3000, Intel HD Graphics 3000, Built-In, 512 MB
Graphics: AMD Radeon HD 6490M, AMD Radeon HD 6490M, PCIe, 256 MB
Memory Module: BANK 0/DIMM0, 4 GB, DDR3, 1333 MHz, 0x859B, 0x435435313236344243313333392E4D313646
Memory Module: BANK 1/DIMM0, 4 GB, DDR3, 1333 MHz, 0x859B, 0x435435313236344243313333392E4D313646
AirPort: spairport_wireless_card_type_airport_extreme (0x14E4, 0xD6), Broadcom BCM43xx 1.0 (5.106.98.100.17)
Bluetooth: Version 4.1.7f2 12718, 3 service, 13 devices, 3 incoming serial ports
Network Service: Wi-Fi, AirPort, en1
Serial ATA Device: OCZ-VERTEX4, 512.11 GB
Serial ATA Device: MATSHITADVD-R UJ-8A8, 3.32 GB
USB Device: FaceTime HD Camera (Built-in), apple_vendor_id, 0x8509, 0xfa200000 / 3
USB Device: hub_device, 0x0424 (SMSC), 0x2513, 0xfa100000 / 2
USB Device: BRCM2070 Hub, 0x0a5c (Broadcom Corp.), 0x4500, 0xfa110000 / 5
USB Device: Bluetooth USB Host Controller, apple_vendor_id, 0x821a, 0xfa113000 / 8
USB Device: Apple Internal Keyboard / Trackpad, apple_vendor_id, 0x0252, 0xfa120000 / 4
USB Device: hub_device, 0x0424 (SMSC), 0x2513, 0xfd100000 / 2
USB Device: IR Receiver, apple_vendor_id, 0x8242, 0xfd110000 / 3
Create a logging bot of some sort
There should be an official log bot for the Craft server mentioned in the README. Given that the client and server communicate using a very simple protocol, this shouldn't be too difficult.
The other side of glass isn't correct
See this: http://i.imgur.com/hiCLMUZ.jpg
Not sure how to reproduce this issue; it only happens on one side of the glass. This can be found on your server, near the large dirt penis structure.
Destroying Block under your feet freezes screen
Ubuntu 13.10 with Gnome and an NVidia card, more details on request, don't know what's helpful.
This helped to get back to a working desktop:
$ killall craft
$ /etc/init.d/x11-common restart
Closing the game freezes the window when connected to a server
I'm pretty sure that this is caused by line 118 of client.c
. client_stop
is called when the game is shutting down, but recv_worker
uses an infinite loop, and will never terminate. So, when client_stop
calls thrd_join
, it will block forever waiting for a thread that will never finish.
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